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    Colonel M57 M57 is offline now
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    http://www.wargear.net/games/view/353972

    Factories look to have been allocated because they are in the "player stats" section, but they are not engaging.

    Edit: Also this one - different scenario - with the same # of slightly different factories.

    http://www.wargear.net/games/view/353973

    All of these non-functioning factories are of the Universal -N variety.

    This game is not a problem so far because it doesn't have the above mentioned factories.

    http://www.wargear.net/games/view/354003

    ..but all three have a Autocapture Factories tied to an off-board custom win condition territory - so that may need to be checked as well.

     

    Card Membership - putting the power of factories in your hand.
    Edited Thu 27th Mar 07:12 [history]

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    Commander In Chief tom tom is offline now
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    Which factories aren't firing? I can see them working in this game: http://www.wargear.net/games/log/353972

    If you can point to a specific turnid where a factory should have fired, that would be really helpful!


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    Colonel M57 M57 is offline now
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    Game: http://www.wargear.net/games/player/353972

    363 M57 ended turn - Ratsy's turn is next

    364, 365 fogged (ratsy receives and places units. (no factories engage??)

    371 Weathertop's factories seem to work fine..

    But at during Ratsy's turn (which only lasted from 364 - 370), most of his territories should have placed or removed armies all over the board. For instance.

    Ozyman Factory Lizarb should have removed an army from Brazil
    Ratsy Factory Aleuzenev should have removed army from Venezuela 
    weathertop Factory Eniarku Ukraine should have removed an army from Ukraine
    Ratsy Factory Middle East should have added an army to Tsae Elddim
    Ratsy Factory Tsae Elddim should have removed an army from Middle East.
    etc..

    I'll check some other games and see if the factories started working at some point, but for some reason they didn't seem to be working at the beginning of the games mentioned.

     

    Card Membership - putting the power of factories in your hand.
    Edited Thu 27th Mar 18:41 [history]

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    Colonel M57 M57 is offline now
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    http://www.wargear.net/games/player/353973

     

    376 - 386 M57 takes turn.  None of his factories engage.

    Factories don't seem to engage until CherylMWalder's turn.

    Just a thought. Might this have anything to do with the fact that the starting bonuses are customized for the first 2 or 3 players in the first round?

    Card Membership - putting the power of factories in your hand.

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    Colonel M57 M57 is offline now
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    http://www.wargear.net/games/player/354438

    Two Players  - I just played it against my personal Doppelgänger alter-ego test partner ;)

    Again, the factories don't kick in for the first turn ..or the first two players.

    Card Membership - putting the power of factories in your hand.

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    Colonel M57 M57 is offline now
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    http://www.wargear.net/games/player/354469

    Just played a different scenario against myself.  Again, no "Universal -N" factory action for the entire first turn.  Honestly, I think I prefer it that way, but I'm pretty sure it's a bug.

    Card Membership - putting the power of factories in your hand.

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    Prime Amidon37
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    M57 wrote:

    Just a thought. Might this have anything to do with the fact that the starting bonuses are customized for the first 2 or 3 players in the first round?

    I would bet that it does.


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    Commander In Chief tom tom is offline now
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    Yes, you're right - it's not really a bug, more of a feature / way the code is written to evaluate bonuses.


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    Colonel M57 M57 is offline now
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    tom wrote:

    Yes, you're right - it's not really a bug, more of a feature / way the code is written to evaluate bonuses.

    For purposes of this map.. I'm not complaining.  Like I said, I kind of like it this way, but I'm wondering if there might be some future maps where it could be problematic. 

    Forced starting bonuses are minor tweaks. I'm thinking if the immediate functionality of factories is that important of a design mechanic, the designer will just be forced to forego with the modified starting bonuses.

    I just added this info to the Wiki.

    Thanks Tom for responding to this in your typical zippy fashion.

    Card Membership - putting the power of factories in your hand.
    Edited Fri 28th Mar 08:46 [history]

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    Commander In Chief tom tom is offline now
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    Yes that makes sense, thanks.


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