http://www.wargear.net/games/player/306803
If I open just the explorer window for the game, I see the board displayed properly
If I open in the flash player, I see the board displayed properly
When I view this game in Native Player, it's not displaying correctly:
I see the whole board outline (walls of the maze are visible)
On the left 12 columns of spaces, I see all the spaces filled (as per ownership) properly.
On the right 7 columns of spaces, I see only the crosshatch pattern that comes from heavy fog.
For that middle column, the top half is colored, the bottom half is not.
It's almost like the game engine was filling countries in order down the columns, and stopped after painting 253 of them (I only say that because 256 is obviously an important number in programming, so maybe 253 means something to you)
I do see my/opponents' unit counts (as expected) throughout the entire board (even in the parts that are not filled properly).
If I mouse over any of the properly filled squares, I get the context window with ownership/unit counts as expected.
If I do that on the non-filled squares, I don't get that context menu
I don't want to post a screenshot, as it is a fogged game, but I'll try to PM you one.
'it is a fogged game' but i can see what you described above (minus the unit counts)...
I see it too in this maze game:
http://www.wargear.net/games/player/279162?player=native
But not this maze game:
http://www.wargear.net/games/player/278032?player=native
I can send some screen shots tonight if it would help.
wonder if size has anything to do with it. the one you mentioned that worked is a 14x14
The board has a ton of scenarios. When I have time, I'll go through them and see if the problem seems to match the size. I've noticed that certain scenarios have that problem, and not others, but not if it correlates with the size.
So, I did some spot checking, and it's looking like it might be a problem with the scenarios?
All 8x8 and 12x12 boards are fine
20x20-A works fine
20x20-B,C,D,E are all bad
In all the bad scenarios, they stop painting at the same location in the map.
In the hunting of other Maze scenarios, I also found the following:
(which might be a red herring, or it might be a related problem??)
16x16-A, B, C, E all work fine.
16x16-D has a problem with the square in the top left.
But the square that doesn't paint in this failure, looks different (almost like it doesn't exist as a country) and you're only seeing the webpage's background, not just a fogged country like in the 20x20 failures.
Doing some more digging on the 16x16 problem, I found this:
Using the native player:
http://www.wargear.net/games/player/278010?player=native
If you look at the naming of the continents, they should be [Row].[Column]
However, "0.0" is actually in position 1.0
Position 0.0 has no name, and it's the one not displaying properly.
The rest of the first row is labeled as row 15, starting with 15.0 is the space 0.1, 15.1 in 0.2, etc
Now using the flash player:
http://www.wargear.net/games/player/278010
And you'll see all the names are displayed properly.
Thanks Boris. I made these maps a while ago, so I don't remember the specifics, but I would think the scenarios should all be very similar, because I generated the images and XML via a python script.
In the 16x16-D map - it's like all the rows are shifted down one (based on territory coloring, but unit counts are in the right place).
I'll try downloading the XML from these scenarios this weekend and see if I can figure out why some are working and others are not.
This has been fixed - the generated fillmap was missing parts.
Can you explain more? Is it something I did wrong? I want to make sure I don't screw it up in the future.
Tom - I think the first problem (only filling half the map) is fixed.
However, I think the one where the names of the countries are screwed up, and the top left corner of the map isn't a real country, etc is still a problem.