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  1. #1 / 11
    Standard Member Aiken Drumn
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    I have recently been playing a lot of 16 player Civil War games. So often the game builds and builds until "poof" one of the 16 players gets into a Cascade and kills 10+ players in one turn, and wins it a few turns later.

     

    I am sure the feeling is amazing if that happens to you, but for everyone else it sucks! Weeks of carefully solidifying your little area, gone without a fight.

     

    Is it possible to fix this? Or perhaps to simply edit Civil War, Creating a new "Non-Cascade" version after tweaking the rules?

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    Standard Member AttilaTheHun
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    Aiken Drumn wrote:

    I have recently been playing a lot of 16 player Civil War games. So often the game builds and builds until "poof" one of the 16 players gets into a Cascade and kills 10+ players in one turn, and wins it a few turns later.

     

    I am sure the feeling is amazing if that happens to you, but for everyone else it sucks! Weeks of carefully solidifying your little area, gone without a fight.

     

    Is it possible to fix this? Or perhaps to simply edit Civil War, Creating a new "Non-Cascade" version after tweaking the rules?

    It's certainly possible to create a new scenario with non-escalating cards and no elimination bonus, if that's what you're asking.  You can message the board designer.

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

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    Standard Member Viper
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    Maybe if I have time.  Personally I like the ability to cascade on that map but I can also understand it may be a little frustrating.


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    Standard Member Aiken Drumn
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    That would be fantastic, i'd be ever so grateful.

    I really love the map. All I want removing is card capture. If you didn't capture cards on conquest, it would play out very differently (Perhaps +15 units instead?).

     

    So many times games get completely turned on their head, and it seems so much down to luck it is quite annoying.

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    Standard Member ts8801
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    II donno that is a big part of strategy for the map.  IMO removing it would promote turtling over aggresive play.


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    Shelley, not Moore Ozyman
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    ts8801 wrote:

    II donno that is a big part of strategy for the map.  IMO removing it would promote turtling over aggresive play.

    Have to agree with this.  I think if you played without fog, no card capture would make for a long stalemate.


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    Standard Member Aiken Drumn
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    Ah, but I DO play with fog :)

     

    I know it is a certain strategy, but I think there is too much luck involved, and it completely turns the game on its head. It is too effective imo.

     

    All I am asking is for it to be optional, not to remove it for every game!

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    Standard Member Aiken Drumn
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    As just experienced http://www.wargear.net/games/view/181466

    ts8801 was the master here.

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    Standard Member Aiken Drumn
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    As just experienced http://www.wargear.net/games/view/181466

    ts8801 was the master here.

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    Standard Member ts8801
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    true, but if you noticed, you helped cause the cascade by almost but not completely killing green. :)


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    Standard Member Aiken Drumn
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    Yup, realised about half way through my turn, but didn't have enough left to get him. Hoped whoever did, wouldn't launch into a cascade.

    Equally, if I had managed to take him out, and thus kicked off my own cascade, I'd still have this viewpoint!

     

    That was a beautifully poised game, lot of people in the (+20) units range. I'd have really liked to see it slogged out for a few months! No chance of real diplomacy if the game ends so quickly!

     

    @Viper, it would only take a few clicks to make it possible to disable card capture...

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