176 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 3.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 7.38 out of 10 [8 ratings]
  • Difficulty: Intermediate
  • Created Date: 18th Feb 2012
  • Release Date: 12th Jan 2012
  • Games Played: 73

Design Information
Territories 245
Continents 1055
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 6,6,6,6,6,6,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Blood
Milkshake
Oil
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 5 Default
3 Blue 6 Default
4 Black 6 Default
5 Orange 7 Default
6 Purple 7 Default

Board Description

There Will Be Blood

Drainage! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have a milkshake, and I have a milkshake, and I have a straw. There it is, that's a straw, you see? You watching?. And my straw reaches acroooooooss the room, and starts to drink your milkshake... I... drink... your... milkshake!

[sucking sound]

I drink it up!

This map is inspired by the 2007 Drama/Revisionist Western "There Will Be Blood" directed by Paul Thomas Anderson and starring Daniel Day-Lewis.

Map Layout

This map is divided into two sections. The top half is an aerial view of a wide expanse of land with oil drilling platforms and silver mines. The bottom half is underground and shows the oil deposits and pipes to reach them.

There are four ways to get extra bonus units:

#1) Hordes bonus of +1 in the land squares (you get to place it).

#2) Control a Silver Mines to get +2 a turn on that mine

#3) Each oil drilling rig you control earns you +1 (you get to place it).

#4) Control an oil drilling rig and the pipe to an oil deposit to get +6 a turn on the well. This also reduces the reserve (the units of every player) in the oil deposit by 1 a turn, and when it is gone you no longer get a bonus (see below). You can drain more than one oil well at a time, so if you control all the pipe to 3 reserves, you get +18 a turn on your well.

Eliminations

If you no longer have any units on land you will be eliminated.

Silver

Each silver mine you control at the beginning of your turn produces 2 units on that

silver mine. You can fortify units between mines.

Oil!

The real big bonuses come from a working oil well. Once you have a working operation in place it will generate units until you've sucked the well dry (+6/turn) . Once you empty an oil reserve, it is empty for everyone, so get to the oil first. To get a bonus, just control the rig above ground, and all the pipe segments to a reserve. You don't have to fortify units from the reserve or attack the reserve or anything like that, the wargear factories take care of everything for you.

But drilling for oil is not easy and some parts of the earth are harder to drill in than others - pipe territories start with 2, 4, or 5 neutral units depending on the stratum they are in (small rocks, big rocks, or marble).

Land squares with a oil drilling rig attack the top pipe segment at the bottom of their column. You can fortify extra units from deep underground up to land, but you cannot fortify the other direction. If you need additional units for "drilling", you have to place units directly on your deepest pipe segment You can also fortify down through the pipe, but it might take a few turns if you are deep underground.

Oil towers can attack up to 3 away. Immediate neighbors have the default border. Territories 2 away are attacked at -1. Territories three away are attacked at -2.

Oil towers can also fortify to territories 4 away.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values6,6,6,6,6,6,6,6,6,6,6
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 311
Continents 3563
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
7 8 9 10
11 12
Card Sets Worth 6,6,6,6,6,6,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Blood
Milkshake
Oil
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 5 Default
3 Blue 5 Default
4 Black 6 Default
5 Orange 6 Default
6 Purple 6 Default
7 Cyan 7 Default
8 Lime 7 Default
9 Pink 7 Default
10 Yellow 8 Default
11 Navy 8 Default
12 Brown 8 Default

Board Description

There Will Be Blood

Drainage! Drainage, Eli, you boy. Drained dry. I'm so sorry. Here, if you have a milkshake, and I have a milkshake, and I have a straw. There it is, that's a straw, you see? You watching?. And my straw reaches acroooooooss the room, and starts to drink your milkshake... I... drink... your... milkshake!

[sucking sound]

I drink it up!

This map is inspired by the 2007 Drama/Revisionist Western "There Will Be Blood" directed by Paul Thomas Anderson and starring Daniel Day-Lewis.

Map Layout

This map is divided into two sections. The top half is an aerial view of a wide expanse of land with oil drilling platforms and silver mines. The bottom half is underground and shows the oil deposits and pipes to reach them.

There are four ways to get extra bonus units:

#1) Hordes bonus of +1 in the land squares (you get to place it).

#2) Control a Silver Mines to get +2 a turn on that mine

#3) Each oil drilling rig you control earns you +1 (you get to place it).

#4) Control an oil drilling rig and the pipe to an oil deposit to get +6 a turn on the well. This also reduces the reserve (the units of every player) in the oil deposit by 1 a turn, and when it is gone you no longer get a bonus (see below). You can drain more than one oil well at a time, so if you control all the pipe to 3 reserves, you get +18 a turn on your well.

Eliminations

If you no longer have any units on land you will be eliminated.

Silver

Each silver mine you control at the beginning of your turn produces 2 units on that

silver mine. You can fortify units between mines.

Oil!

The real big bonuses come from a working oil well. Once you have a working operation in place it will generate units until you've sucked the well dry (+6/turn) . Once you empty an oil reserve, it is empty for everyone, so get to the oil first. To get a bonus, just control the rig above ground, and all the pipe segments to a reserve. You don't have to fortify units from the reserve or attack the reserve or anything like that, the wargear factories take care of everything for you.

But drilling for oil is not easy and some parts of the earth are harder to drill in than others - pipe territories start with 2, 4, or 5 neutral units depending on the stratum they are in (small rocks, big rocks, or marble).

Land squares with a oil drilling rig attack the top pipe segment at the bottom of their column. You can fortify extra units from deep underground up to land, but you cannot fortify the other direction. If you need additional units for "drilling", you have to place units directly on your deepest pipe segment You can also fortify down through the pipe, but it might take a few turns if you are deep underground.

Oil towers can attack up to 3 away. Immediate neighbors have the default border. Territories 2 away are attacked at -1. Territories three away are attacked at -2.

Oil towers can also fortify to territories 4 away.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values6,6,6,6,6,6,6,6,6,6,6
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone