179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 6.50 out of 10 [16 ratings]
  • Difficulty: Beginner
  • Created Date: 3rd Jun 2010
  • Release Date: 8th Jul 2010
  • Games Played: 142

Design Information
Territories 103
Continents 103
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
5
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Total
Fog Override Enabled
Open Games 2 [View]
 
Cards
Captain Johnathan
Captain Keith
Captain Sig
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Orange Default
4 Purple Default
5 Grey Default
6 Cyan Default
7 Lime Default
8 Pink Default
9 Yellow Default
10 Navy Default
11 Violet Default

Board Description

The Berring Sea, Home of the Riskiest Catch!

  • Each player startes in a boat with 20 units.
  • Total Fog so you can't see the crabs until you attack them. Seriously, you won't be able to see them at all. The arrows for attacking will point to nothing. Pretty cool, huh?
  • Crab Mass bonuses (+2 for controling a crab and all crabs that border it). If a Boat mast is in between crabs, those crabs do not border and are not part of the same Crab Mass.
  • Boat Bonus is +8 for controling the boat and all Crabs that border it.
  • Crab Boats have a max of 50 units
  • Crabs have a max of 20 units
  • Crab Boats do NOT count towards the Crab Mass bonus
  • Crab Boats defend at +1
  • 20 Unit elimination bonus and card capture
  • 2 Fortifies per turn to any connecting territory
  • Return to Attack and Return to Placement is Allowed
  • Max 30 units in Reserve.
  • Hold unlimited amount of cards all with a 5 units repeating scale.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeTotal
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowedUnlimited
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn5
    Elimination bonus20
    Capturing of reserves on eliminationOn
    Maximum reserve units30
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone