178 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: KrocK
  • Rating:
  • Rating Score: 7.00 out of 10 [11 ratings]
  • Difficulty: Beginner
  • Created Date: 11th Aug 2010
  • Release Date: 7th Oct 2010
  • Games Played: 116

Design Information
Territories 34
Continents 7
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 2,3,4,5,6,7,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Molecular Evaporation
Spider Nebula
Solar System Life Span
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Quzar is a circular planet (the top and bottom wrap around and so do the sides).

Cards start at 2, go up by 1 and reset at 9. you can hold max of 6 cards. when you eliminate someone you capture their cards (no extra bonus)

Quzar is a small planet in orbit around Delta-Zarzaba (about 17 light days away from the spider nebula) the entire planet is made up of pure forms of the metals found on earth (Gold, Platinum, Uranium etc.) there is also a strange form of bacteria that "feed" on the bonding structure of the molecules, thus keeping all the atoms in their pure state and disallowing molecules to form.

Most of the major corporations from Earth, Mars colony and Moon Base have sent scouting parties (mercenaries) to Quzar to set up and secure resources. You are head of one of these Scouting parties, and the Boss did say "The only way you are getting off that planet, is if you hand it to me on a silver platter"

You have you orders now get it done!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed6
Card values2,3,4,5,6,7,8,9,2,3,2
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone