206 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Superman
  • Rating:
  • Rating Score: 8.00 out of 10 [1 rating]
  • Difficulty: Intermediate
  • Created Date: 20th Jan 2014
  • Release Date: 14th Dec 2014
  • Games Played: 90

Design Information
Territories 32
Continents 6
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 4
Card Sets Worth 1,2,3,4,5,1,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Yellow Domino
Red Domino
Green Domino
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green 3 Default
3 Blue 4 Default
4 Black 5 Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Minimum of 2 bonus units per turn. Two attacks per turn with a single connecting fortify allowed. Return to attack from fortify is enabled. Standard 6v6 dice are used as nominal rolls.

Territory bonus of +1 for every 3 territories owned.

Bonuses: The middle two territories form a continent worth +5. Attacks to these territories are (6v6). The middle territories can attack to the four "black holes". Each "black hole" territory starts with a single neutral troop on it and is a continent worth +2 . If you get all four black hole territories there is an additional +10 bonus. Attacks to these are (6v6).

The middle continent can attack to the four "black holes".

Your home 'base' is a Captial; if it's taken, you are eliminated. However; your home 'base' is defended with a +3 modifier (6v9).

There is a +5 elimination bonus.

Be careful because there are dead ends, so no jumping over the red lines.

Thanks Raptor for all the help.

By: Superman

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed2
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values1,2,3,4,5,1,2,3,4,5,1
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn2
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone