218 Open Daily games
5 Open Realtime games
  • Status: Retired
  • Version: 6.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 6.60 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 4th Nov 2017
  • Release Date: 14th Oct 2016
  • Games Played: 0

Design Information
Territories 65
Continents 24
Advanced Features Border Modifiers
One-way Borders
View Only Borders
 
Board Settings
Gameplay
Available Players
4 5 6
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Amon Rudh
Morgoth
Gondolin
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Feanor 12 Default
2 Finarfin 12 Default
3 Fingolfin 12 Default
4 Morgoth 12 Default
5 Turgon 12 Default
6 Finwe 12 Default
7 Ungoliant 12 Default
8 Elu Thingol 12 Default
9 Durin 12 Default
10 Finrod Felagund 12 Default
11 Luthien 12 Default
12 Beren 12 Default
13 Sauron 12 Default
14 Turin Turambar 12 Default
15 Maedhros 12 Default
16 Glaurung 12 Default
17 Gothmog 12 Default
18 Fingon 12 Default
19 Beleg Strongbow 12 Default
20 Galadriel 12 Default

Board Description

The Silmarillion

It's the First Age and the lands of Beleriand are besieged by Morgoth (aka Melkor), the fallen Vala, from his ancient strongholds in the north. However, petty differences have kept the various realms of elves, men and dwarves from uniting for a common cause.

Several strongholds have attack or defense advantages:

  • Amon Rudh (+2), Amon Ereb (+1) and the Hill of Himring (+1) attack with advantage.
  • Gondolin defends with extra advantage, can only be attacked from one location (Pass of Anach), and has 4 one-way assualt spots.
  • Thangorodrim defends with extra advantage and can only be attacked from one location (Angband). It also affords a view of the nearby areas and a one-way border to Utumno.
  • Menegroth (the 'Hidden Caves') defends with extra advantage.
  • Most attacks into and within Doriath are at disadvantage.
  • To simplify much of the above, locations with red arrows coming into them defend with advantage. Locations with green arrows coming into them means the attacking position has advantage.

    General info:

  • The map contains a few 'choke' points. Familiarize yourself with them as they are key to strategic victory.
  • Continent bonus and stronghold bonus denoted on map.
  • Strongholds have a maximum unit cap (15 for defensive strongholds, 20 for offensive strongholds).
  • Elimination bonus is 10 units.
  • Fortify is to any connected location.
  • For simulplay - 20 orders max and 2 pre-transfers allowed. Reserve units is 25.
  • Images on map:

    Assault on Angband

    The Light of Valinor

    Fingolfin vs Morgoth

    Ulmo: Lord of the Sea

    Gondolin: The Hidden City

    The Gates of Sirion

    Also, I have to give credit to Scarecrow, who designed the original map on TOS and was gracious enough to let me amend it graphically and functionally.

    Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves2
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turn20
    Turn OrderLeast units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOn
    Card deckA:16 B:16 C:16 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units50
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Chance of an attacker killing a defender70
    Chance of a defender killing an attacker70
    Fatigue: Chance of Attack success drops by1% per 3 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone