230 Open Daily games
7 Open Realtime games
  • Status: Retired
  • Version: 1.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.30 out of 10 [10 ratings]
  • Difficulty: n/a
  • Created Date: 25th Mar 2014
  • Release Date: 10th Apr 2014
  • Games Played: 0

Design Information
Territories 85
Continents 96
Advanced Features Factories
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1 Capture Territory Winner Winner
2 Green 2 Capture Territory Winner Winner
3 Blue 3 Capture Territory Winner Winner
4 Almost Black Default Capture Territory Winner Winner
5 Orange Default Capture Territory Winner Winner
6 Purple Default Capture Territory Winner Winner
7 Light Grey Default Capture Territory Winner Winner
8 Cyan Default Capture Territory Winner Winner
9 Lime Default Capture Territory Winner Winner
10 Pink Default Capture Territory Winner Winner
11 Yellow Default Capture Territory Winner Winner
12 Navy Default Capture Territory Winner Winner
13 Brown Default Capture Territory Winner Winner
14 Violet Default Capture Territory Winner Winner
15 Khaki Default Capture Territory Winner Winner
16 SkyBlue Default Capture Territory Winner Winner

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

  • Einstien Was Right: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.
  • Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.
  • This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on.
  • Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.
  • Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone