188 Open Daily games
3 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: psilofyr
  • Rating:
  • Rating Score: 6.67 out of 10 [33 ratings]
  • Difficulty: Intermediate
  • Created Date: 11th Nov 2013
  • Release Date: 21st Mar 2014
  • Games Played: 0

Design Information
Territories 180
Continents 142
Advanced Features Border Modifiers
One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 4,7,10,13,16,19,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Wolf
Lion
Dragon
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 House Stark 10 Default
2 House Lannister 4 Default
3 House Targaryen 5 Default
4 House Arryn 3 Default
5 House Baratheon 3 Default
6 House Tyrell 7 Default
7 House Martell 8 Default
8 House Tully 4 Default
9 The Norvosi 3 Default
10 The Magisters 6 Default
11 The Night's Watch 2 Default
12 The Wildlings 5 Default
13 House Greyjoy 2 Default
14 The Lhazarene 2 Default
15 The Ibbenese 1 Default
16 The Volantene 1 Default

Board Description

This scenario follows "winds of winter" rules for continents and territory bonuses, with capital allocation and colors from "home is where the house is".

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed10
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,7,10,13,16,19,22,25,4,7,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player0
Decrease unit count per player5
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countHigh
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats