The board and game play takes some time to get used to. I played a Team Tournament on this board and it was great fun. Game play and Strategy are more complex than other boards. This board has become one of my favourite boards!
This is a really tough, non-intuitive board, but I love it. I'm a little annoyed that the math for unit generation is something of a blackbox, but thematically it's spot on and I really like how restrictive troop movement is. By the endgame you really need to carefully plan your logistics and I think that makes for a really engaging game.
I am sure this could be one of the most popular boards of the site! It has some very interesting and even clever ideas. It is a pity there are so many flaws. It could become much better after a thorough review.
This board has potential. But the borders are extremely unintuitive.
It is not at all obvious which borders exist and which do not. Several territories have absolutely no attacking border. This board is pretty much unplayable till the borders are fixed.
Love this board!
Winds of winter being my favorite scenario, with house of winds now and then to keep some variety.
There are some small issues to be fixed (all named already) to make the board even better.
This is a great board - the complexities are perfect for learning strategy.
I'm a beginner and I get my a$$ handed to me every time I play this. Love it!!
I think this board is great, but be even better with a 20 army limit onthe seas and a 5 dice attack instead of six when attacking from the sea, except when attacking ports.
Lots of boarder confusion - things don't make logical sense. So only player who study this board and play a lot will benefit. Not a good board for newbies.
There's a lot of thinking that goes in to playing this board. Big drawback is that you have to play (lose) several games before you figure out how to play.