176 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 2.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 8.86 out of 10 [7 ratings]
  • Difficulty: n/a
  • Created Date: 22nd May 2013
  • Release Date: 24th May 2013
  • Games Played: 0

Design Information
Territories 141
Continents 245
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 6,6,6,6,6,6,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Agony
Suffering
Torment
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Wrath 0 Default
2 Envy 1 Default
3 Sloth 2 Default
4 Gluttony A 3 Default
5 Vanity Default Default
6 Avarice Default Default

Board Description

]||[|:|:|:|:|:|:|:|:|:| The Gates of Hell |:|:|:|:|:|:|:|:|:|]||[

~Small Scenario 13x13~

Four princes of Hell are vying for the infernal throne, and the first to claim and hold it shall certainly rule the Nine Circles with an iron fist. Even the demonic rage and fury of these demon princes, however, cannot long withstand the blistering hellfire they must cross to claim this power. Once they have passed this hurdle, they must assault the very gates of hell to pass into the antechamber. However, the throne itself stands guarded by vicious abominations cloaked in shadow and wreathed in flame. Only the prince strong enough to battle past these monsters will find the way clear to lay claim to the Throne of Hell.

Gameplay

Throne of Hell

The Throne of Hell is the innermost tile (bordered in bright red) of the board, and the players' final goal. This tile is a capital, barren, grows by +5 per turn (factory), and may attack any of the four bases or dukedoms directly. Any player who holds the throne gets a +66 normal bonus. The throne may also one-way attack all bases and dukedoms on the board with normal dice.

Bases

Each player begins at his or her base in one of the four corners. The four tiles that comprise the base are capitals and each grant +1 unit per turn, placed automatically as a factory bonus on those tiles. Bases defend with 7-sided dice against the surrounding Hell Rock (see below). In addition, holding an entire base grants +3 normal bonus units per turn.

Hell Rock

Hell rock tiles (textured, gray border) are barren, meaning that units cannot be placed directly there. Every hell rock tile in a player's possession reduces the normal bonus by 1 per turn. In addition, any stack of units left on such a tile will automatically decrease by 2 per turn.

Dukedoms

There are four 1x3 Dukedoms of Hell on the edges of the board, each comprised of 3 tiles bordered in white, the middle one of which is a capital. Each player stack on a Dukedom tile will increase by 1 unit per turn. Holding an entire Dukedom will grant an additional +3 normal bonus units per turn.

Antechamber

The Antechamber is the outer ring of tiles (bordered in dark red) players must pass through to reach the Throne of Hell. These tiles are barren, but any player stack on such a tile will increase automatically by 1 per turn.

Fortify Waypoints

One-way fortify-only borders allow players to transfer units directly from their base to special waypoints (see icon legend) in the antechamber. Fortification is toward the center only, and not allowed in the opposite direction.

Rules

Cards

No limit; 6,6,6...

Abandon

On, revert to neutral at end of turn

Attacks and Fortifies

3 per turn, return to attack from fortify on

Placement

Many of the tiles on the board, including all hell rock tiles, are barren -- no units may be placed there. However, return to placement from attack is on and players are allowed to keep 9 units in reserve

Capitals

Unit assimilation set to 100%. This means that if you eliminate another player, you will acquire ALL of their units and territories.

Special thanks to Ozyman for developing the Advanced Map Editor: http://prestopnik.com/wargear/MapEditor/

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralEnd of Turn
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowedUnlimited
Card values6,6,6,6,6,6,6,6,6,6,6
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units9
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone