187 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 9.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.86 out of 10 [21 ratings]
  • Difficulty: Intermediate
  • Created Date: 12th May 2013
  • Release Date: 21st Mar 2013
  • Games Played: 0

Design Information
Territories 425
Continents 6
Advanced Features Border Modifiers
Fortify Only Borders
One-way Borders
Attack Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Lieutenant-General von Zieten
Field Marshall von Blücher
Lord Arthur Wellesley
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 les bleus 0 Default
2 Red Default Default

Board Description

The victory conditions for this board are NOT standard. If you read nothing else, read the following paragraph carefully:

The object of this game is to transfer at least 17 units from your "Reinforcements" territory to the "Victory" territory in the lower left hand legend. The only way to do this is to create a complete supply line from the top of the board to the VERY bottom of the board (or vice versa). Because the board allows you to transfer units to any connected spaces, you may use both of your two transfers to move those units into the "Victory" territory (the middle box of the legend. On your next turn you must deliver the coup de grace by attacking from the Victory box to your opponent's capital.

A few things to keep in mind: The "Victory" territory has a -16 per turn booby trap to keep you from moving units into that box before you have completed your supply line. You need to transfer 17 or more units to the middle box IN ONE TURN.

Rules and Other Considerations

The territory bonus is 1 unit per 8 territories held with a minimum of 3 each turn. Also, the British receive an additonal 4 units on British Reinforcements" (in the lower left hand legend), while the French receive only 3 additional units per turn.

Placement is DISABLED on territories that are not on a road. BUT, Off-road territories are stronger positions, they attack roads with a 7v5 sided dice advantage and defend from roads with a 5v6 sided dice advantage.

There are 6 attacks per turn.

Return to Attack is OFF - this makes it tricky to manage resources, but it is a requirement in order for the board to work properly.

Abandon is ON, with retention.

Napoleon's forces move first, but they recieve no per/terrtory bonus on the first turn.

Helpful Hints

Make sure you start your supply-line from the bottom or top of the board (depending on which side you are on) early in the game so you can get to those reinforcements that are piling up in the reinforcements box in the bottom left hand legend. Once you have done this, you can reinforce them onto the board as you wish. Eventually you will use them to win the game by reinforcing them entirely through the board.

A number of players who have rated this board have included some great suggestions regarding tactical approaches for play. I hightly recommend reading these.

http://www.wargear.net/boards/view/Battle+of+Waterloo/Ratings

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed6
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned8
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsNone