|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Green |
|
|
Default |
Default |
2 |
Blue |
|
|
Default |
Default |
3 |
Black |
|
|
Default |
Default |
4 |
Orange |
|
|
Default |
Default |
5 |
Purple |
|
|
Default |
Default |
6 |
Cyan |
|
|
Default |
Default |
7 |
Lime |
|
|
Default |
Default |
8 |
Pink |
|
|
Default |
Default |
9 |
Yellow |
|
|
Default |
Default |
10 |
Navy |
|
|
Default |
Default |
11 |
Brown |
|
|
Default |
Default |
12 |
Violet |
|
|
Default |
Default |
13 |
Khaki |
|
|
Default |
Default |
14 |
SkyBlue |
|
|
Default |
Default |
15 |
Gray |
|
|
0 |
Default |
Board Description
A Wargear battle on a Backgammon board.
Who attacks who and how? Each chip on the tray can attack the inner chip of the same color with normal borders and the inner chip of the opposite color with artillery borders up to 4 stacks away.Each top (towards the center) chip on a stack attacks other top chips of their color in the direction according to the arrows up to four stacks away.Each top chip attacks other top chips of the other color in the direction according to the arrows up to four stacks away with artillery attacks. So, you can reduce a chip of the other color to neutral, but not capture it.Chips in each stack also attack their neighbors in the stack.Chips on the tray also attack the doubling cubes.Doubling cubes cannot attack anywhere. Units placed on them will never be able to attack again.
How do the bonuses work? A bonus is given for owning an entire stack. The bonus is 1 less than the number of chips.A bouns of 5 is given for owning all the chips of a single color in one of the 4 quadrants of the board.1 unit is given for each of the chips on the tray.3 units is given for owning all the chips of a single color on the tray.Owining a doubling cube gives the bonus equal to the amount of the cube.
Eliminations? If you are reduced to just owning a doubling cube then you can't do anything. That sucks, but if it happens it's your own fault.Card capture on.
Cards Scale? 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 18, 22, 26, 30, etc
What else? Unit max on doubling cubes equal to the multiplier.Return to attack from fortify is on.4 fortifies per turn. Fortify to neighbors.Abandonment in ON and territories with no units will revert to neutral at the end of your turn!
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 3 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | End of Turn | Fog type | Light | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 1,2,3,4,5,6,7,8,9,10,1 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:6 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 3 | Minimum bonus units per turn | 3 | Elimination bonus | 3 | Capturing of reserves on elimination | Off | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Seat | Allow seat selection | None | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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