You're playing a game of the original Go-Geared. It's become one of your favorites because you don't need dice to win. After all, you are a master strategist, your tactical abilities are legendary, and you are quite sure your ego isn't inflated in the least bit.
The game is close, and unbelievably, you somehow make one of those rare ..not-so-brilliant moves. Then, as luck would have it, your opponent stumbles upon the correct, and potentially devasting response.
"Damnation! I wish I could throw some real dice.", you exclaim just a little too loudly as you simultaneously realize that your boss probably heard you.
"What was that?, comes the dreaded query from around the corner.
Thinking on your feet, you cover. "I said ..Your presentation this morning was real nice!"
Well, your wits got you out of that jam; and fortuitously, your outburst was even loud enough to have been heard by the Dice Gods, who have turned your worthless 1-sided dice into the fancy 8-sided kind that you know make your heart beat just a teeny bit faster every time you throw 'em.
Go-Diced
Just like Go-Geared, but now 8-sided dice are used to attack and defend everywhere on the board, including attacks from the bowls.
Capture territory by surrounding it on three sides (borders). (The four corners can be captured by surrounding them with just 2 stones).
8-sided dice are used to attack and defend everywhere on the board.
Abandon is ON, but when you move a stone you leave a funtional "blank" in its place. Blanks count towards both capturing territory and meeting the victory condition.
Fill more than 1/2 the board to win.
You get two moves per turn. Generally, you want to play one stone from your bowl to the board and move 1 stone on the board, though technically you could move two stones on the board and elect not to play from your bowl. Use it or lose it.
When you have won, the player will give you a bonus unit at the beginning of your turn. Place that unit on your color in the Yin-Yan symbol and attack from there to your opponent's bowl.
Minutia (ignore unless something about game-play seems wrong):
The victory bonus requirement appears 2 units higher than expected, but is necessary to account for the impact of the bowl and the yin-yan territories on the territory count.
Occasionally a stone or territory will not "turn" even though it is surrounded at the beginning of your turn. This is likely because one of the capturing stones was just turned itself. This stone will be captured on the next turn if the capture conditions still exist.
Thanks to Alpha and Hugh for early Dev work.