|
Seat |
Color |
Team |
Starting Cards |
Starting Bonus |
Win Condition |
1 |
Green |
|
|
Default |
Default |
2 |
Blue |
|
|
Default |
Default |
3 |
Black |
|
|
Default |
Default |
4 |
Orange |
|
|
Default |
Default |
5 |
Purple |
|
|
Default |
Default |
6 |
Cyan |
|
|
Default |
Default |
7 |
Lime |
|
|
Default |
Default |
8 |
Pink |
|
|
Default |
Default |
9 |
Yellow |
|
|
Default |
Default |
10 |
Navy |
|
|
Default |
Default |
11 |
Brown |
|
|
Default |
Default |
12 |
Violet |
|
|
Default |
Default |
13 |
Khaki |
|
|
Default |
Default |
14 |
SkyBlue |
|
|
Default |
Default |
15 |
Gray |
|
|
0 |
Default |
Board Description
A Wargear battle on a Backgammon board.
Who attacks who and how? Each chip on the tray can attack the inner chip of the same color with normal borders and the inner chip of the opposite color with artillery borders up to 4 stacks away.Each inner chip attacks other inner chips of their color in the direction according to the arrows in the same manner as chips on the tray.Each inner chip attacks other inner chips of the other color in the direction according to the arrows with artillery attacks. So, you can reduce a chip of the other color to neutral, but not capture it.Chips in each stack also attack their neighbors in the stack.Chips on the tray also attack the doubling cubes.Doubling cubes cannot attack anywhere.
How do the bonuses work? A bonus is given for owning an entire stack. The bonus is 1 less than the number of chips.In the "Additive" game owning a doubling cube will add that bonus onto each chip stack bonus you have. If you own multiple cubes only the largest counts. In the "Multaplicitive" game owning a doubling cube causes each of your chip stack bonuses to be multiplied accordingly. If you own multiple cubes only the largest counts. (Special thanks to Ozyman for making this happen.)
Eliminations? If you are reduced to just owning a doubling cube then you can't do anything. That sucks, but if it happens it's your own fault.Card capture on.
Cards Scale? 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 18, 22, 26, 30, etc
What else? Unit max on doubling cubes equal to the multiplier.Return to attack from fortify is on.4 fortifies per turn. Fortify to neighbors.Abandonment in ON and territories with no units will revert to neutral at the end of your turn!
Gameplay Settings
Gameplay Type | Turn Based | Return to unit placement from attack | Off | Return to attack after fortify | On | Number of attacks allowed | Unlimited | Number of fortifies allowed | 3 | Multiple attacks | On | Allow fortification | Bordered | Allow abandonment of territories | On | Abandoned territories revert to neutral | End of Turn | Fog type | Light | Allow override of fog setting | Yes | Game history | Show |
Team Settings
Teamplay Enabled | Yes | Team Vision | On | Team Unit Placement | On | Team Unit Transfer | On | Team Factory Production | Off |
Cards
Cards | On | Card Capture | On | Maximum number of cards allowed | 5 | Card values | 2,3,4,5,6,7,8,9,10,11,2 | Must capture non-empty territory to earn card | On | Card deck | A:18 B:18 C:18 W:6 |
Bonuses, Limits and Dice
Grant 1 unit per x territories owned | 3 | Minimum bonus units per turn | 3 | Elimination bonus | 3 | Capturing of reserves on elimination | Off | Maximum reserve units | 0 | Maximum units per territory | Unlimited | Auto Assign Factories | | Number of sides on Attacker's Dice | 6 | Number of sides on Defender's Dice | 6 |
Initial Setup
Initial setup | Setup based | Lock seat colors | Off | Lock seat order | Off | Lock starting bonus to: | Seat | Allow seat selection | None | Number of units per Territory | 3 | Territory selection | Automatic | Unit placement | Automatic | Neutral count | Low | Neutral Factories | | Use team names defined in Colors | Off | Allow players to choose seats / teams | None |
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