186 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 7.42 out of 10 [19 ratings]
  • Difficulty: Beginner
  • Created Date: 14th May 2011
  • Release Date: 17th Jun 2011
  • Games Played: 930

Design Information
Territories 21
Continents 5
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 1,2,3,4,5,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Grey Default Default
9 Cyan Default Default
10 Lime Default Default
11 Pink Default Default
12 Brown Default Default

Board Description

Captain's Log

Each level of the ship is assigned a bonus.

The main deck and captains chambers are considered different levels, though they share a floor.

Each level's bonus is proportional to the number of territories it contains.

The stairs between the levels are not included in the continents, and each stair case is only one territory, despite each one's appearance on two levels.

Light Fog set as default, though Medium is also suggested.

+1/3 territories, min. 2.

Cards 1,2,3,4...infinity

No elimination bonus.

Neutrals always in the same location.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values1,2,3,4,5,6,7,8,9,10,11
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn2
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone