236 Open Daily games
6 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 9.02 out of 10 [207 ratings]
  • Difficulty: Beginner
  • Created Date: 22nd Dec 2010
  • Release Date: 28th Dec 2010
  • Games Played: 0

Design Information
Territories 131
Continents 30
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12 13
14 15 16
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Navy Default Default
2 Peach Default Default
3 Black Default Default
4 Sky Blue Default Default
5 Purple Default Default
6 Orange Default Default
7 Grey Default Default
8 Lime Default Default
9 Maroon Default Default
10 Pink Default Default
11 Green Default Default
12 White Default Default
13 Blue Default Default
14 Cyan Default Default
15 Red Default Default
16 Yellow Default Default

Board Description

Colossal Crusade: Solar

(AKA Global War)

Earth 1959 - When the world was still big and taking it over took time. Battle throughout small and large continents and capture the world!

Basic gameplay and movement around the board.

The board layout and rules were originally designed by Booyarr, many thanks to him for allowing the port to WarGear!

This Scenario removes Fog, enables History, and has a rotating custom Card scale.



Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,12,14,16,18,5
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone