You don't like it where it is now?
*shrug* uhhh i dunno just maybe less cluttery, but prolly just nitpicky. I do like the extra color if that matters :)
I like on the left hand of the screen.
Bug Fixes
- Links to board names with single quotes were not working on Boards page
- Tournament games could not be started on games with no min/max players set (old format)
- Notifications not being sent for turns in Simultaneous games
New Features
- Improved player invite interface for Private games
- Allow tournament invitations to be sent
Enhancements
Enabled caching of board / fill / fog images
This has provided a big reduction in game load times in the testing I've done. The board / fill / fog images should only be reloaded by the browser if the designer updates them. Let me know if you see any old cached images that don't update properly.
tom wrote: Enhancements
Enabled caching of board / fill / fog images
This has provided a big reduction in game load times in the testing I've done. The board / fill / fog images should only be reloaded by the browser if the designer updates them. Let me know if you see any old cached images that don't update properly.
Does this also cover the loading fog image in non-fog games load-time issue. I understand that once loaded locally there should be a very limited load time there after.
Yes it should do - effectively the load time for cached images is negligible.
sounds good. For development, is there anyway to see what the fog image will look like (and if it loads properly) without creating a dev game?
Alpha wrote: sounds good. For development, is there anyway to see what the fog image will look like (and if it loads properly) without creating a dev game?
In the Board Designer sliding the transparency of the Fill Image to 0 will show the Fog image (sliding the Board Image to 0 will show the extra Fog image but the graphics there aren't needed so really shouldn't be a part of the Fog image).
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
thanks.
Bug Fixes
- Fixed various pages where links to boards failed when the board name included quote characters. This also affected the rankings calculation for these boards.
- Capitals dropping to zero units were reverting to neutral on SimulGear boards even when revert to neutral was off.
- Submit for review page fixed
- Fixed board browser not working on Create Game page
- Fixed board renames not working for Standard account holders
New Features
- Account page now allows you to gift Premium Membership to other players
New Features
Log file viewing added outside the Flash player. Click on the 'View log' link on each game view page.
tom wrote: New Features
Log file viewing added outside the Flash player. Click on the 'View log' link on each game view page.
This is awesome. I love the ability to image the moment. On the other hand, just playing with it makes me long for luck stats.
Luck stats are next!
tom wrote: New Features
Log file viewing added outside the Flash player. Click on the 'View log' link on each game view page.
Why no cool Board Browser type flash pop-up window with Prev/Next scrolling ability to display the images?
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
It seems to me that a movie of the "last turn" is what is needed for simulgear games. When it's my turn, I would have it such that clicking on the flash player opens up the history from where I last placed my orders. From there, click "play" to watch how to events unfolded, or click a "current position" button to go to the map and place new orders. This is definitely what I had in mind for M-Engine games because there will potentially be so few "rounds" per turn. I seem to remember reading in a recent thread that there is a short-cut key for the history player that takes one to the end of the "last turn". If so, it needs to be a button, not a short-cut, because most will simply not know about it.
M57 wrote:I seem to remember reading in a recent thread that there is a short-cut key for the history player that takes one to the end of the "last turn". If so, it needs to be a button, not a short-cut, because most will simply not know about it.
There is one...it's the one that says "End of Last Turn".
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
Sorry, I wasn't clear. I meant the end of "my" last turn. I'm thinking that when people open the history player on a regular basis in a given game, they will want to see what has transpired since they last visited the game.
Edit: Hmm.. I just checked a few games, and this is what it seemed to be on some, but not all.
M57 wrote:Sorry, I wasn't clear. I meant the end of "my" last turn.
That's what it should be (End is the small button), although I do think occasionally for some reason it does jump to the End, so there may be a bug in there somewhere but I haven't seen reproduce-ability of it but I haven't looked too closely at it.
Yertle: I really don't know what we'd be doing if tom didn't start WG
Yertle: scary to think about :p
RiskyBack: You'd have more kids and I'd have a real job, probably
New Features
Updated forum software to latest version
Added WYSIWYG editor to forum thread quick reply area
Bug Fixes
Player - Fixed bug where it was possible to trade cards multiple times in SimulGear play (note this was blocked by the server so it did not affect gameplay)
Player - Clear Orders button now does not clear card trades or unit placements
Player - added card image caching to speed up card loads
Fixed broken links to unrated boards caused by quotation marks (!)
Fixed bugs displaying charts caused by quotation marks in board names (!!)
Fixed incorrect entry in game log when displaying card capture entries
Fixed bug in SimulGear play which could incorrectly allocated captured cards in certain scenarios
I'm now working on integrating the new version of the Chat bar which seems to have a few enhancements, the best one being the popout group chat.