Checking the map design for this, the board layout shows attack advantage borders to and from the center and the lower right circle, but nowhere else, if this is actually the case it may be a little unfair...
I have fixed the Live version. It looks like the reason was because there were Duplicate Borders To/From the Center from all areas except Yellow. One set had the modifiers, the other didn't have the modifiers (of course when looking at this in the Board Design tool it looks as if everything is correct since you can't actually see the duplicate borders necessarily) . Sev if anything looks wrong just let me know.
Thanks!
P.S. I didn't add an About or the custom Cards though (hint hint )
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Yeah, there needs to be an about. Also, was going first such a huge disadvantage in the previous version? I remember thinking it was very fair & challenging, but in my first game here I went last and just got totally screwed.
Cramchakle wrote: [anything]I agree
Ew - my bad. Thanks for the fix Yertle. I will try to add the about tomorrow. I do have some cards for it if I can find them. Maybe they are on the HDD at work. I will check tomorrow.
Whoa cool; I just realized that you used my version of the WarGear (the "Gear" part, anyway) logo. Did you take a screen shot of WarGear Warfare and then cut it out?
In future, please use this one and resize as needed:
That goes for anyone else that would like to use it as well; feel free.
asm wrote: Yeah, there needs to be an about. Also, was going first such a huge disadvantage in the previous version? I remember thinking it was very fair & challenging, but in my first game here I went last and just got totally screwed.
The differences in versions I've noticed are the Card Scale (really not sure how much this plays a role yet) it's 5/5/5 instead of 5/0/15, eliminate player bonus is down from 10 to 5, and Minimum bonus is set to 2 instead of 4 (so far I don't think I like this, since it really does affect round 1).
Very nice Toaster!
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Yeah the min bonus is what I really noticed. I think that's likely a mistake.
Cramchakle wrote: [anything]I agree
Yes that was a mistake. Doh.
@Toaster: I copied part of your gear and merged it with the sites of the radar thingy behind it.
Shoulda let me know and I'd hook it up:
It's the image for the Wild Card from Wargear Warfare.
Hey I dont think I can fix this now that its live. I did change the about though.
Severene wrote: Hey I dont think I can fix this now that its live. I did change the about though.
You can create a new version and it will replace the existing version once you submit it, all existing Rankings would then go to the new version an the changes would be reflected on games started on the new version.
A cure? Three simple molecules? Building for the small? Compassion for children?
Seek Yours Today. Get Uncomfortable.
Severene wrote: Yes that was a mistake. Doh.
Has this been fixed? I think the min bonus is still 2 and I think this breaks the board.
Cramchakle wrote: [anything]I agree
Yeah, I'm afraid to start/join any more of these in case I go last...
OK, I think I have fixed this. Let me know what other changes you require.
Sorry it took so long to get back to. Still recovering from double carpal/cubital tunnel surgery.
Thanks for the gear Toast! I will definitely use it.
Just wondering...should there be a unit cap on the countries so hoarding of units is limited/discouraged?
I was just eliminated from this game: http://www.wargear.net/games/view/14288 because the other players kept hoarding their units while I slowly/moderately attacked the middle. I can understand hoarding as part of your strategy, but without unit caps it'd eventually lead to a stalemate if all players decided to just keep hoarding.
nah, someone is always going to get itchy and will jump.
Yeah, if you were slowly attacking the middle while others just hoarded, Step, you made a mistake. This game is very dynamic and stacking will kill you if you do it for too long. As with many mathematical-type games, hoarding will help you to a point and then kill you after that. There's a right time to attack.