It looks like there is a lot of consensus to me: outcome based with percentage and standard deviation formats. I'd say it was given up on because no one wanted to put any more time into developing it in more detail.
It's definitely on the radar to do... the only thing I am not sure of is where the information will be presented - in the Player or on the game view page (or both).
tom wrote: It's definitely on the radar to do... the only thing I am not sure of is where the information will be presented - in the Player or on the game view page (or both).
Well, seeing as it's more of a "bragging rights" type of thing, i.e. "I rolled crap and still whooped your ass", you might think that it should be on the view page. But wouldn't it be cool if it was a "real-time" player stat, right there with territories and cards owned etc, with the option for a pop-up that would give more detail and let you enter a range to evaluate.
The other thing that comes to mind is a "Luck" button right next the "History" button, because after the game is over, and people go back to do a post-mortem, there it is.. right next to History where it belongs.
In the Info tab.
weathertop wrote: In the Info tab.
I'd say that makes the most sense.
Going into the game is an extra click/wait, but if you are really that curious then you may be going there for the History anyway.
well if you're not in the player then there are easier ways; but if you *were* in the player, which is the case in this argument, then that's really the only place you can put it. can't put it in the 'play' tab as that highlights info on the board itself. can't put it in the 'cards' tab (well i spose you could if the other ppl's info was there too, but its not currently). can't put it in the 'board' tab - same reason as the 'play' tab. can't really put it in the 'history' tab; that just doen't make sense - plus it highlights the game board too. info tab is the only place left without creating a seperate tab, and that's just silly.
oh wait i was thinking this argument was for the player's profile...time for bed...
but the end result of my argument is the same; putting the luck stats on the info page makes the most sense too.
weathertop wrote:well if you're not in the player then there are easier ways; but if you *were* in the player, which is the case in this argument, then that's really the only place you can put it. can't put it in the 'play' tab as that highlights info on the board itself. can't put it in the 'cards' tab (well i spose you could if the other ppl's info was there too, but its not currently). can't put it in the 'board' tab - same reason as the 'play' tab. can't really put it in the 'history' tab; that just doen't make sense - plus it highlights the game board too. info tab is the only place left without creating a seperate tab, and that's just silly.
oh wait i was thinking this argument was for the player's profile...time for bed...but the end result of my argument is the same; putting the luck stats on the info page makes the most sense too.
Lol I was wondering what you were talking about :p
Yep to that too though :D
i'm tired leave me alone!
History tab. The reason is that current or cumulative luck stats require the history log information in order to calculate. You don't want to load in the history information by default every time you enter a game to take your turn, especially in very long games.
Of course cumulative to-date luck stats could be recalculated at the end of each person's turn and saved somewhere else, in which case they could go pretty much anywhere. Info graph at the bottom of each board is already a little crowded but would be a logical place, maybe a separate luck graph underneath the info graph.
In terms of development this falls into the Hordes category. I have js code for determining luck but can do no development work on the flash player or anything that involves DB access.
Agree with Mongrel.
Is that a quorum?
I really wasn't thinking of the History or the Info Tab. I was thinking luck would have it's own tab. Who here actually uses the info tab? ..maybe non-premium members? ..or do they even have that button? I mean, all that player stats stuff is right below the game. Why bother to have that tab in the first place?
Tom said it could be in a couple places. I'd like to see a basic cumulative number, like a stdev number right below the game in the player stats section. Then breakdown numbers and graphs either have their own tab, or go in with the info tab in the player.
the info tab is for the non-premium to get their board info from. and a luck stat is not enough information to have it's own tab. throw it on the info tab as there's lots of room and a luck stat is ... information ... about the game!
Agree with WT.
edit: But History would be ok too.
weathertop wrote:the info tab is for the non-premium to get their board info from. and a luck stat is not enough information to have it's own tab. throw it on the info tab as there's lots of room and a luck stat is ... information ... about the game!
To be sure.. but while a "luck stat" may not be enough information for it's own tab, "luck stats" could be more than enough information. The graphic possibilities alone may suggest that luck stats could eat up a number of windows. Like how 'bout a popup real-time "luckometer"? ..where you can set it to return a running luck average over the last 10, 20, 30, rolls, etc.
asm wrote: Agree with Mongrel.
Is that a quorum?
Damn right, wait, did I give an opinion?
I know my voice is small amongst the rest, but I would like to put in my vote for some sort of luck statistics!
I feel naked without having the ability to look at the luck and confirm that I am in fact getting completely raped by the dice. It actually makes me feel better to see it as a statistic, after losing 10 to 2 repeatedly.
It would also be kinda nice to have some sort of global luck statistic on your player profile which shows your overall luck across all games you have played. I'm absolutely positive mine would be about -20... there is something about Wargear dice that I have never seen before on any other site... I've learned to play more defense on Wargear, whereas on the other site I am nearly always rewarded for going on the offensive. It's weird, sometimes it makes me angry. :)
Welcome to the forums Cy. With your current H-rating of 74%, it's hard to imagine that you could actually be complaining. Anyways, it looks like luck stats are coming soon.
My guess is that for every time you've lost 10 to take 2, you've probably won 10 with 2 defending? You just don't notice those, do you?
Really, what would a sum luck stats number do? My thinking is that unless it's expressed in terms of standard deviation it would mean practically nothing because it will converge on 0 after a few hundred games.
..and that's just not going to happen because calculating SD that far out would bring the system to its knees.
RiskyBack wrote: Really, the only point of the luck stats is to complain about someone else's dice or your own dice. It doesn't really help play at all since the trend is just imaginary really. Wargear doesn't care who you are, it just does the random numbers each time. Yes, I'm sure that if you tracked enough you would find a pattern as it is based off of an equation and not really random but why bother with all that.
I've made a comment before about how players might use Luck Stat info. Would you be more or less inclined to attack somebody if they have high defense luck stats?
If I roll a 6 three times in a row, would you be more, or perhaps less inclined to think that I would roll it again?
..or are you implying that the engine is prone to do so?
That's an interesting point...so you're saying it might bring to light the true "randomness" of the RNG?