tom, I have 2 private games with my RL friends where one of them declined because he is going on vacation and now the game won't start unless I invite someone else. Now I could do that, but I would rather just have the games start with 6 players rather than 7. Anyway that can happen? Also, have you ever considered making that an option in games where a player declines rather than forcing either a new invite or a terminate/restart? Here are the games:
http://www.wargear.net/games/join/140380
http://www.wargear.net/games/join/140379
It would be a nice feature if the game creator could change the number of players invited to private games anytime before they start. Dev games too.
I think this has been brought up some before, I think one of the reasons it didn't gain too much traction was that those that have joined did so thinking the game was going to have X number of players, if it was really Y number of players then perhaps they wouldn't have joined, it's like changing a key setting after game creation...at least this is true for Public games (which I would probably be against), maybe less of a concern in Private games.
In a private game it doesn't matter.. There's all but nothing lost and a lot to be gained if it's the the discretion of the creator.
For example, if a player doesn't like it, they can surrender or time-out.. Either way there is no penalty on the non-creator end.
RiskyBack wrote:tom, I have 2 private games with my RL friends where one of them declined because he is going on vacation and now the game won't start unless I invite someone else. Now I could do that, but I would rather just have the games start with 6 players rather than 7. Anyway that can happen? Also, have you ever considered making that an option in games where a player declines rather than forcing either a new invite or a terminate/restart? Here are the games:
http://www.wargear.net/games/join/140380
http://www.wargear.net/games/join/140379
I've manually updated and started those two games.
Thanks tom