Is there a way to make a territory start the game as "Empty".
I'm having trouble making a board where some areas have to start empty, and i'm finding the if they are set to neutral with 0 units, they are filling witht he same amount of starting units as my players.
I'll take a look at this and get back to you Mr C.
Thank you good sir... the good people of Salem depend on you!
If it pleases the thread, I would like to introduce to you an issue of set starting seat orders.
http://www.wargear.net/boards/designer/318
It does the territories fine but it sometimes has seat 1 go second and I don't want that.
We need the Gears to be with us........Always.
hi Risky
I'll add that in to the Designer upgrade which I'm hoping to deploy tomorrow (Wed). May be Thursday at this rate!
cheers
Tom
ps Cumber I've fixed that bug in Dev, will deploy to the live site tonight.
Incidentally am also adding the 'non-empty territory must be captured to earn card' rule... should be handy for Salem!
Will the issue with the Board Description deleting the start scenario be in the update as well?
This should be fixed now Cumber - just allocate the territory as a neutral with zero units.
tom wrote: This should be fixed now Cumber - just allocate the territory as a neutral with zero units.
Cumber can probably answer this better, and can test it later, but I don't think he wanted it allocated, he wanted the Neutrals randomly placed with the same number of troops as the players in the Vacant territories (ie like Salem's Dusk on WF where 6 houses, 4 players, everyone got 1 house with 5 troops, then there were 2 Neutral houses with 5 troops, all other territories (streets/stores) were actually allocated Neutral with 0 units)... perhaps this is what was fixed or I am just mistaken though.
Yes, that should work - scenario seats that are unallocated to players will revert to Neutral so that should take care of the houses. For the other territories they should all be allocated zero neutral units.