Diggin it... It's not ALL about taking over one section and choke points which is what MOST boards are about. Fun. I think they humans are out numberd tho :).
Basically everything Mongrel said. The 'Bama-area territories are a little challenging to identify, and there are some other problems graphically, but it's still fairly playable. It's just a shame that so many people insist on playing it outside of its strengths (two player games, that sort of thing).
A whole heluva lot going on with the image. The fog layer, as so often happens, takes away from the intuition. I would also advise against low # of players/teams with this one, with the high number of bonuses, attack-advantaged areas, and potential for severe placement bias. The three games I've played in a 2v2 tournament were all completely over after turn 1.
EDIT: Had an enjoyable comeback victory in the tournament. Card cashing and eliminations allowed our team to overcome an early deficit.
I do like the idea of ZSOA, and have high hopes for future games.
Interesting and Original concept resulting in a different kind of gameplay. Great graphics. Strength of the Zombie States made things interesting.
i actually got confused about the fog though -- since the fog was colored red and blue (for Zombie State or regular), i thought that the red and blue players owned all that... heh, made me feel pretty stupid when i realized otherwise, plus my game was pretty much done.
Good board though, i'll definitely try it a few more times.
I enjoy this board. There is a lot of different strategies you can use based on your position. I like playing it with the fog on best - got lucky the first game when I realized someone was taking advantage of the fog and holding a lot with just 1 unit each. Every game is a bit different and I enjoy that.