like the scenario options. I haven't played many of them, so i can't review with complete accuracy. However, this is a good board. Very clear, but still unique. The addition of capitols changes the gameplay quite a bit, but it helped me win, so i enjoyed it :)
I really enjoy playing this one. The island idea with the ports airfields and Com bases add an elimant that I like a lot. I might limit the cards in future games to make it a bit more challanging. It seems like once you take a player out and get thier cards while the cash in is high you get on a roll that no one can stop.
The map is well designed and laid out, the capital city element is very interesting, allowing for quick eliminations if you are not careful. The unit caps are well thought out and provide nice balance.
The only problem I see is turn order can play a major role, if you are one of players who goes later you run the risk of getting nailed (and essentially put out of the game) by someone who got their hordes bonus ripping through your island. Other than having a lot more neutrals in the satellite, airport and seaport, I am not sure how to solve that problem (well, the Scramble Scenario helps, but I enjoy the Standard Scenario much more).
I have played all three versions (Slow Start, Scramble and Standard). IMO, the slow start plays the more or less the same as the Standard, as you can use the capital's artilery power to get all the territories on your island down to 1 from the get go.
Typically plays pretty quick compares to other games and boils down to a few oppenents (or two) before the cards recycle back to 3 in most cases.
Versatile, intuitive, relatively fast, very deadly.
More like war, less like math.
Uses many of the special features available in WarGear (Capitals, fog, fortify & artillery borders, hordes bonus system).
You can play this board forever and still come up with new gambits. I suspect a couple of our more experienced players may have rated this board lower because the various unit caps mean that a thoughtful rookie actually can (and does) take down an otherwise dominant player by doing ridiculous stuff that no experienced player would try. (I know it's happened to me.)