113 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 6.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 6.60 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 4th Nov 2017
  • Release Date: 14th Oct 2016
  • Games Played: 108

Design Information
Territories 65
Continents 24
Advanced Features Border Modifiers
One-way Borders
View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 7,8,7,8,7,8,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Amon Rudh
Thangorodrim
Gondolin
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Feanor undefined 6 Default
2 Morgoth undefined 7 Default

Board Description

Duel for the Silmarils

It's the First Age and the lands of Beleriand are besieged by Morgoth (aka Melkor), the fallen Vala, from his ancient strongholds in the north. However, petty differences have kept the various realms of elves, men and dwarves from uniting for a common cause.

Several strongholds defend with advantage as does every location within the central wooded realm of Doriath.

Three strongholds attack (rather than defend) with advantage: Amon Rudh (+2), Amon Ereb (+1) and the Hill of Himring (+1).

Gondolin defends with extra advantage, can only be attacked from one location (Pass of Anach), and has 4 one-way assualt spots.

Thangorodrim defends with extra advantage and can only be attacked from one location (Angband). It also affords a view of the nearby areas and a one-way border to Utumno.

Menegroth (the 'Hidden Caves') defends with extra advantage.

The map contains a few 'choke' points. Familiarize yourself with them as they are key to strategic victory.

Continent bonus and stronghold bonus denoted on map.

Fortification is to any connected.

Strongholds have a maximum unit cap (15 for defensive strongholds, 20 for offensive strongholds).

To simplify much of the above, locations with red arrows coming into them defend with advantage. Locations with green arrows coming into them means the attacking position has advantage.

Images on map:

Assault on Angband

The Light of Valinor

Fingolfin vs Morgoth

Ulmo: Lord of the Sea

Gondolin: The Hidden City

The Gates of Sirion

Also, I have to give credit to Scarecrow, who designed the original map on TOS and was gracious enough to let me amend it graphically and functionally.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values7,8,7,8,7,8,7,8,7,8,7
Must capture non-empty territory to earn cardOn
Card deckA:16 B:16 C:16 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice7
Number of sides on Defender's Dice7

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 65
Continents 24
Advanced Features Border Modifiers
One-way Borders
View Only Borders
 
Board Settings
Gameplay
Available Players
4 5 6
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Amon Rudh
Morgoth
Gondolin
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Feanor undefined 12 Default
2 Finarfin undefined 12 Default
3 Fingolfin undefined 12 Default
4 Morgoth undefined 12 Default
5 Turgon undefined 12 Default
6 Finwe undefined 12 Default
7 Ungoliant undefined 12 Default
8 Elu Thingol undefined 12 Default
9 Durin undefined 12 Default
10 Finrod Felagund undefined 12 Default
11 Luthien undefined 12 Default
12 Beren undefined 12 Default
13 Sauron undefined 12 Default
14 Turin Turambar undefined 12 Default
15 Maedhros undefined 12 Default
16 Glaurung undefined 12 Default
17 Gothmog undefined 12 Default
18 Fingon undefined 12 Default
19 Beleg Strongbow undefined 12 Default
20 Galadriel undefined 12 Default

Board Description

The Silmarillion

It's the First Age and the lands of Beleriand are besieged by Morgoth (aka Melkor), the fallen Vala, from his ancient strongholds in the north. However, petty differences have kept the various realms of elves, men and dwarves from uniting for a common cause.

Several strongholds defend with advantage as does every location within the central wooded realm of Doriath.

Three strongholds attack (rather than defend) with advantage: Amon Rudh (+10%), Amon Ereb (+5%) and the Hill of Himring (+5%).

Gondolin defends with extra advantage, can only be attacked from one location (Pass of Anach), and has 4 one-way assualt spots.

Thangorodrim defends with extra advantage and can only be attacked from one location (Angband). It also affords a view of the nearby areas and a one-way border to Utumno.

Menegroth (the 'Hidden Caves') defends with extra advantage.

The map contains a few 'choke' points. Familiarize yourself with them as they are key to strategic victory.

Continent bonus and stronghold bonus denoted on map.

Strongholds have a maximum unit cap (15 for defensive strongholds, 20 for offensive strongholds).

Elimination bonus is 10 units.

To simplify much of the above, locations with red arrows coming into them defend with advantage. Locations with green arrows coming into them means the attacking position has advantage.

For simulplay:

- 20 orders max and 2 pre-transfers allowed. Reserve units is 25.

Images on map:

Assault on Angband

The Light of Valinor

Fingolfin vs Morgoth

Ulmo: Lord of the Sea

Gondolin: The Hidden City

The Gates of Sirion

Also, I have to give credit to Scarecrow, who designed the original map on TOS and was gracious enough to let me amend it graphically and functionally.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves2
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turn20
Turn OrderLeast units on board goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:16 B:16 C:16 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units50
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker70
Fatigue: Chance of Attack success drops by1% per 3 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 65
Continents 24
Advanced Features Border Modifiers
One-way Borders
View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 5,7,9,11,13,15,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 2 [View]
 
Cards
Amon Rudh
Angband
Gondolin
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Feanor undefined 5 Default
2 Finarfin undefined 5 Default
3 Fingolfin undefined 5 Default
4 Morgoth undefined 5 Default
5 Turgon undefined 5 Default
6 Finwe undefined 5 Default
7 Ungoliant undefined 5 Default
8 Elu Thingol undefined 5 Default
9 Durin undefined 5 Default
10 Finrod Felagund undefined 5 Default
11 Luthien undefined 5 Default
12 Beren undefined 5 Default
13 Sauron undefined 5 Default
14 Turin Turambar undefined 5 Default
15 Maedhros undefined 5 Default
16 Glaurung undefined 5 Default
17 Gothmog undefined 5 Default
18 Fingon undefined 5 Default
19 Beleg Strongbow undefined 5 Default
20 Galadriel undefined 5 Default

Board Description

The Silmarillion

It's the First Age and the lands of Beleriand are besieged by Morgoth (aka Melkor), the fallen Vala, from his ancient strongholds in the north. However, petty differences have kept the various realms of elves, men and dwarves from uniting for a common cause.

Several strongholds defend with advantage as does every location within the central wooded realm of Doriath.

Three strongholds attack (rather than defend) with advantage: Amon Rudh (+2), Amon Ereb (+1) and the Hill of Himring (+1).

Gondolin defends with extra advantage, can only be attacked from one location (Pass of Anach), and has 4 one-way assualt spots.

Thangorodrim defends with extra advantage and can only be attacked from one location (Angband). It also affords a view of the nearby areas and a one-way border to Utumno.

Menegroth (the 'Hidden Caves') defends with extra advantage.

The map contains a few 'choke' points. Familiarize yourself with them as they are key to strategic victory.

Continent bonus and stronghold bonus denoted on map.

Strongholds have a maximum unit cap (15 for defensive strongholds, 20 for offensive strongholds).

Elimination bonus is 10 units.

Fortify is to any connected location.

To simplify much of the above, locations with red arrows coming into them defend with advantage. Locations with green arrows coming into them means the attacking position has advantage.

Images on map:

Assault on Angband

The Light of Valinor

Fingolfin vs Morgoth

Ulmo: Lord of the Sea

Gondolin: The Hidden City

The Gates of Sirion

Also, I have to give credit to Scarecrow, who designed the original map on TOS and was gracious enough to let me amend it graphically and functionally.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,7,9,11,13,15,5,7,9,11,5
Must capture non-empty territory to earn cardOn
Card deckA:16 B:16 C:16 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn4
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone