221 Open Daily games
1 Open Realtime game
  • Status: Retired
  • Version: 24.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 9.75 out of 10 [4 ratings]
  • Difficulty: Advanced
  • Created Date: 31st May 2020
  • Release Date: 20th Jan 2014
  • Games Played: 0

Design Information
Territories 169
Continents 142
Advanced Features View Only Borders
One-way Borders
Fortify Only Borders
Artillery Borders
Border Modifiers
Attack Only Borders
Factories
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth 6,6,6,6,6,6,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 USSR ABC undefined Default
2 United States ABC undefined Default

Board Description

Axis & Allies - Technology Advancement

1v1 Version

US vs USSR

wikilinks page:

http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_tech:axis_v_allies_tech&#how_the_board_works

This is the 1v1 version of the A&A Tech map - United States vs USSR. The US starts out with more units and locations due to the central proximity of bonuses and factory locations to the USSR.

Basics:

1) Capital Cities - if a nation loses it's capital city, the conquering power wins the game. Capitals are Eastern US and Russia.

2) Unit placement can only occur on the capital, bomber command locations, the tech flask and some tech-enabled spots once the techs have been aquired.

3) Strategic bombing - bomber command locations have a radius of artillery attack at hightened attack% and are also hard to shoot down. These locations offer unit placement directly up to their max of 5.

4) Locations with factory images have unlimited max units. Other locations have a max units = (value * 5) + 10.

5) Maximum # of orders is 35 - prioritize wisely

6) Fortified units are eligible to attack in the same turn

7) Techs (see below)

Technologies

1) Nationalism - adds a factory bonus of 3 to the capital

2) Industrial Tech - adds a factory bonus of 1 to the capital for each factory-controlled location.

3) Factories - adds a bonus of 2 units to each controlled factory location.

4) Super Supply - Allows fortification of up to 16 units to one or more factory-controlled locations.

5) Satellite - view-only borders. For the US, the view extends from both outer edges of the board to the fringes of the mainland continents, also extending from the south to the tips of North Africa. For the USSR, the view extends to just beyond the borders of mainland Europe and Asia and in the south, thru the Mediteranean Sea into North Africa. This might be a good tech to get early to see where the enemy is threatening your possessions from.

6) A-bomb - allows a 90%/90% offensive/defensive attack vs any enemy controlled factory (including their capital) with up to 30 units.

7) Espionage - allows viewing of your opponents tech advancements. Also, allows a small artillery attack on enemy and neutral factories (max units 2 on this location) which land at 100% rate, defense rate against them is at 30%. Espionage can also attack and take an opponent's tech (IT, Nationalism,Factories, Satellite) as it has an attack-only border to those techs.

8) Sabotage - allows you to sabotage your opponent's offensive techs (flask, A-bomb,Super Supply, Factories) with up to 10 units with attack rate of 90%.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves3
Allow reinforced units to attack in the same roundOn
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turn35
Turn OrderLeast units on board goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values6,6,6,6,6,6,6,6,6,6,6
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units25
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player0
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone