194 Open Daily games
2 Open Realtime games
  • Status: Retired
  • Version: 22.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 9.75 out of 10 [4 ratings]
  • Difficulty: Advanced
  • Created Date: 3rd Dec 2019
  • Release Date: 20th Jan 2014
  • Games Played: 0

Design Information
Territories 131
Continents 42
Advanced Features Border Modifiers
One-way Borders
Artillery Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay
Available Players
4
Card Sets Worth 6,6,6,6,6,6,6
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 UNITED KINGDOM Allies undefined Default
2 Germany Axis 0 Default
3 Russia Allies 0 Default
4 Italy Axis undefined Default

Board Description

Axis & Allies - Technology Advancement

2v2 Version

Wikilinks page:

http://www.wargear.net/wiki/doku.php?id=boards:axis_v_allies_tech:axis_v_allies_tech&#how_the_board_works

This is the 2v2 version of the A&A Tech map - Germany & Italy vs Russia & the United Kingdom.

Basics:

1) Capital Cities - if a nation loses it's capital city, the conquered power is eliminated. 2) Unit placement can only occur on a location with a factory (see below) and technology locations. The folllowing factory locations offer placement:

Britain - United Kingdom

Germany - West and East Germany

Russia - Russia

Italy - Northern Italy

4) All locations have unlimited max units.

5) Locations with factories "act as factories", placing the number of units equal to the continent bonus of the territory into the territory at the start of the turn. These locations also have yellow bonus circles.

6) Reinforced units can now attack in the same turn (this applies to the 2 fortifications).

7) Locations with anti-aircraft guns defend at and additional 5% rate.

8) Sea-to-Land operations now land at only 40%

9) Techs (see below)

Technologies

1) Bombers - bombers attack at 60% to 25% ratio

2) Fighters - these can attack enemy bombers at 85% to 80% ratio

3) Supply - can pre-transfer to selective areas

4) Naval - can introduce naval units to selective areas; attack at 85% to 80% ratio

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves2
Allow reinforced units to attack in the same roundOn
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderSeat order
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values6,6,6,6,6,6,6,6,6,6,6
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Player0
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats