205 Open Daily games
6 Open Realtime games
  • Status: Retired
  • Version: 5.0
  • Designer: Thingol
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 20th Nov 2018
  • Release Date: 3rd Oct 2018
  • Games Played: 2

Design Information
Territories 805
Continents 2493
Advanced Features View Only Borders
One-way Borders
Artillery Borders
Attack Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Room
Tomb
Hall
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Orange WA Default Default
2 Green WB Default Default
3 Purple WC Default Default

Board Description

Subterfuge

Sudden Death

Gameplay:

Skedaddle around the dungeon, acquiring treasure and avoiding other players. The first player to acquire enough treasure items will trigger the other players to be eliminated on the following turn. But beware, for all attacks are at d1 vs d0 (attacker always wins)!

  • Max number of 9 attack/move orders per turn, with 2 fortifies to any connected locations.
  • Some treasure spots have a unique player color (ending turn on an opponent's color item does nothing). There are 8 of these per each color. To acquire an item, you must end your turn on the item. Items are typically numbered 1 to 8 moving from top left to bottom right, like a typewriter, for all colors. These items can be taken in any order.
  • Other items are wildcards - only one item exists in the area, available for all players, but it can easily be stolen. There are 3 of these, all located in the large central chamber and these items are in pink outline.
  • There are seven blue locations which are teleporters. These locations allow teleport to 2 other nearby teleport locations.
  • Some paths wrap around N-S and E-W.
  • Vision. Each player has vision to the opponents secured items as well as the wildcard items secured. Doors and line of sight block vision. Within corridors, players will have a line of sight vision of up to 6 locations.
  • Win Conditions: Acquire any 6 of 8 of the items for your color OR acquire all 3 wildcard items. On your next turn, you will acquire the victory portal from which you can attack the opposing capitals via artillery border. Or, you can simply eliminate all your opponents.
  • Gaining additional units - unlike the other scenarios for this map, there is no way to gain additional units. You have 1 and only 1 unit, so use it wisely.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed9
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralEnd of Turn
    Fog typeMedium
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOff
    Card CaptureOn
    Maximum number of cards allowed5
    Card values
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn0
    Elimination bonus0
    Capturing of reserves on eliminationOff
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice1
    Number of sides on Defender's Dice0

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Player0
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone