Toaster Posted:
I would very much like to have instead to the ability to create a. "Empty" seat. What you'd essentially have is a computer-controlled player who placed their units randomly each turn and made no attacks. Territory / continent bonuses and factories would be gained by the empty-seated player just like any other player. Designers would be able to assign seat number(s) to the Empty Seat(s) and could have multiple ones per board setup.
You could do a bunch of cool stuff, like include neutral-killing for elimination bonuses or gain cards given to the Empty Seat at game initialization.
This could allow for a more interesting way for players to vary the number of random neutrals by increasing or decreasing the number of Empty Seats allowed to be in the game. As in, a designer could allow for 1-3 empty seats at the host's discretion. If the host wants light neutrals, then invite just 1 empty seat. If you want heavy neutrals, then invite 3 empty seats to your game.
In simultaneous territory selection games, the Empty Seat would mean that you could have a random distribution of neutrals unknown to the players.
This could even be a nice way of allowing designers to use these Empty Seat(s) to initially test a new board themselves w/o having to wait (or annoy) their fellow players with finding missing borders or misplaced factories. Of course, the "Only 1 Active Seat" games would only be available for DEV games.
So the 'default" would be 1 empty seat, but with no bonuses, etc? That way most games would get light neutrals.
The feature would necessarily need to be disableable by the designer.
Personally, I would like neutrals dealt to be a % determined by designers, but I like the larger idea and think it's worth exploring.
One of the things I like about it is that it's possibly an evolutionary step to bots actually playing the game, which has been discussed in these forums a bit before..