237 Open Daily games
7 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 4.67 out of 10 [3 ratings]
  • Difficulty: Advanced
  • Created Date: 13th Jan 2013
  • Release Date: 26th Jan 2013
  • Games Played: 114

Design Information
Territories 18
Continents 2
Advanced Features One-way Borders
Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
Seat Color Starting Cards Starting Bonus Win Condition
1 Druid Default Default
2 Necromancer Default Default
3 White Wizard Default Default
4 Sorcerer Default Default
5 Storm Lord Default Default
6 Red Mage Default Default
7 Summoner Default Default
8 Elementalist Default Default
9 Guardian Wizard Default Default
10 Dread Witch Default Default
11 Wishmaster Default Default
12 Gifted Savant Default Default

Board Description

Wizard's Duel

Cumberdale Classic

The battle between good and evil has begun...

Gameplay: Use your attack spells to break your opponent's defensive shield to gain access to the enemy! Wizards are restricted to three Attacks per turn (with Multiple Attacks allowed) and three Fortifies per turn (with Return to Attack allowed). Wizards can replenish both their Spells and Shields with the Shields defending with only one sided dice. Spells and Shields hold a maximum of 10 units.



Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone