Total WarGear II
Players start scattered across all eight islands, with 3 units per territory. Minimum unit bonus is 3.
This is a foggy map - only adjacent territories and unit counts are visible. To gain vision, capture a satellite (see below).
Each island has a capital (the star-shaped territory) that has powerful offensive and defensive capabilities. Capitals attack every territory on their island with 7-sided dice. They also defend with 9-sided dice against their 3 surrounding territories. However, owning a capital opens you up to a new vulnerability - if a player loses his or her last capital, that player loses the game (33% unit assimilation for the conquering player). Capitals hold a maximum of 25 units.
Seaports and Airfields:
Each seaport may attack each other seaport at a disadvantage, d5 v d6. Seaports have no unit maximum.
Airfields attack other airfields. In addition, airfields may bomb all capitals with standard (d6 v d6) dice -- this is an artillery strike, and can only destroy enemy units, not actually conquer the territory. Airfields have a 15-unit maximum.
Satellites and Comm Centers:
Each satellite can attack all other satellites and its associated comm center. A satellite can lift the 'fog of war', allowing its owner to view all territories on its associated island. Comm centers have a 20-unit maximum.
Factories and Bonuses:
Each capitol is worth +3, each seaport, airfield, and comm center +1. Holding all seven generic territories on an island is worth +5.
The Factories are worth +2 each, but automatically produce units on that territory. In addition, factories are the only way to collect the resource bonuses -- oil, gold, and nuclear will produce their associated bonus on each factory you control. Oil is accessible from the port, gold from the airfield, and nuclear from the comm center. Note that although the resource territories cannot attack, you can fortify your units back to any of your factories.
3 fortifies per turn, to any connected territory.
Card scale is 4,5,6,7,8...30,32,34 etc.
Bonuses, Limits and Dice