199 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.75 out of 10 [24 ratings]
  • Difficulty: Beginner
  • Created Date: 12th Sep 2009
  • Release Date: 12th Sep 2009
  • Games Played: 462

Design Information
Territories 256
Continents 100
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Orange Default
5 Purple Default
6 Cyan Default
7 Lime Default
8 Yellow Default
9 Navy Default
10 Brown Default
11 Violet Default
12 Khaki Default

Board Description

Welcome to The Maze!

Basic gameplay rules apply, Random starting positions, Unlimited Attacks/Fortifies (now with Connected fortification!), increasing card scale, 10 troop elimination bonus. Bonuses are collected by obtaining a row or column between the thick lines and are equal to the number of territories in the section. Good luck conquering The Maze!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowedUnlimited
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned10
Minimum bonus units per turn6
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone