182 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.67 out of 10 [3 ratings]
  • Difficulty: Intermediate
  • Created Date: 21st Aug 2011
  • Release Date: 20th Jun 2011
  • Games Played: 44

Design Information
Territories 46
Continents 46
Advanced Features Artillery Borders
Border Modifiers
Board Settings
Available Players
3 4 5 6
7 8
Card Sets Worth 1,2,3,4,5,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Black Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Brown Default Default
12 Navy Default Default

Board Description



Tanks attack adjacent tanks with a standard border with 65% VS 70% standard attack borders.

Tanks also attack tanks which are adjacent to those tanks with an 85% vs 65% artillery borders.

Unit Fatigue is set to -5% / 2 moves.

Cards are all the same and are worth 1,2,3,4,5...

Bonuses are hordes format, each territory is +1 if all adjacent territories are also player owned.

There is an elimination bonus of +7.

Fog is light, and abandonment is off.

Good luck

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderRandom order
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralEnd of Turn
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values1,2,3,4,5,6,7,8,9,10,11
Must capture non-empty territory to earn cardOff
Card deckA:0 B:40 C:0 W:0

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn2
Elimination bonus7
Capturing of reserves on eliminationOn
Maximum reserve units5
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender65
Chance of a defender killing an attacker70
Fatigue: Chance of Attack success drops by5% per 2 turns

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone