2101 A.D. - Deep space. Four factions have set up bases to harvest valuable minerals, now each faction wants all the minerals for themselves!
Gameplay is SimulGear with basic movement but multiple border modifiers. Bonuses are set to 1 unit per 1 territory, with each Base awarding a +2 bonus as well. Attacking any territory is done with a 60% chance of killing a defending unit. Defending a territory is done with border modifiers and moving in a constant direction from your base will result in the following modifiers:
Base to First Block - Defend with a 30% chance of killing an attacking unit
First Block to Second Block - Defend with 40%
Second Block to Third Block - Defend with 50%
Third Block to Fourth Block - Defend with 60%
Fourth Block to Fifth Block - Defend with 70%
Fifth Block to Sixth Block - Defend with 80%
Sixth Block to Base - Defend with 90%
Base to Base - Defend with 60%
Note that the modifier system runs in each direction!
Bonuses, Limits and Dice