162 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.00 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Oct 2020
  • Release Date: 27th Sep 2011
  • Games Played: 308

Design Information
Territories 71
Continents 65
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 3 [View]
 
Cards
Canada
United States
Mexico
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

North America

v2.0

All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

All Canadian territories have a max of 15, and they defend against other Canadian territories with d7 dice (doesn't work against American or sea territories).

All Mexico territories attack each other with d7 dice (doesn't work against American territories). However, Mexican territories have a 25 unit max.

The United States is hard to enter -- all US territories defend with d7 against attacks from Mexican or Canadian territories (doesn't work against attacks from sea). They attack with standard dice, and have a unit max of 20.

Land territories attack Battleships at d7 v d6. Battleships have a max of 30 units and attack nearby land territories with default dice.

Other notes:

Elimination bonus of 8 for taking out a player

Unlimited reserves

Return to attack from fortify, and return to unit placement from attack are on

3 fortifies per turn, to adjacent territories

Card scale: 5, 6, 7,...

Max = 9 cards

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed9
Card values5,6,7,8,9,10,12,14,16,18,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 71
Continents 65
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Canada
United States
Mexico
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

North America

**NO CARDS**

v2.0

All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

All Canadian territories have a max of 15, and they defend against other Canadian territories with d7 dice (doesn't work against American or sea territories).

All Mexico territories attack each other with d7 dice (doesn't work against American territories). However, Mexican territories have a 25 unit max.

The United States is hard to enter -- all US territories defend with d7 against attacks from Mexican or Canadian territories (doesn't work against attacks from sea). They attack with standard dice, and have a unit max of 20.

Land territories attack Battleships at d7 v d6. Battleships have a max of 30 units and attack nearby land territories with default dice.

  • Other notes:
  • Elimination bonus of 8 for taking out a player
  • Unlimited reserves
  • Return to attack from fortify, and return to unit placement from attack are on
  • 3 fortifies per turn, to adjacent territories
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOff
    Card CaptureOn
    Maximum number of cards allowed5
    Card values
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn4
    Elimination bonus15
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 71
    Continents 65
    Advanced Features Border Modifiers
     
    Board Settings
    Gameplay
    Available Players
    2 3 4 5
    6 7 8
    Card Sets Worth 3,4,5,6,7,8,9
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Light
    Fog Override Enabled
    Open Games 0
     
    Cards
    Canada
    United States
    Mexico
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    0 Default

    Board Description

    North America

    SimulGear

    v2.0

    All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

    All Canadian territories have a max of 15, but defend against other Canadian territories at 50% v 80% (doesn't work against American or sea territories).

    All Mexican territories attack each other at 70% v 70% (doesn't work against American territories). 25 unit max.

    The United States is hard to enter -- all US territories defend at 50% v 80% against attacks from Mexican or Canadian territories (doesn't work against sea attacks). They have a unit max of 20.

    Battleships are worth +2 each, but defend at 70% v 70%. They have a max of 20 units and attack nearby land territories with default dice.

    Other notes:

  • Elimination bonus of 15 for taking out a player
  • Unlimited reserves
  • Fatigue 3% per 5 turn orders
  • 3 reinforcements per turn, to adjacent territories
  • Card scale: 3,4,5,6,7,8,9,10,12,14,16...
  • Max = 9 cards
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves3
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderMost territories owned goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed9
    Card values3,4,5,6,7,8,9,10,12,14,16
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories ownedDisabled
    Minimum bonus units per turn5
    Elimination bonus15
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Chance of an attacker killing a defender60
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by3% per 5 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone