207 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: asm
  • Rating:
  • Rating Score: 7.47 out of 10 [19 ratings]
  • Difficulty: Beginner
  • Created Date: 9th Dec 2009
  • Release Date: 26th May 2010
  • Games Played: 1,293

Design Information
Territories 42
Continents 8
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 4,5,6,7,8,9,4
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yellow Default
2 Lime Default
3 Cyan Default
4 Blue Default
5 Royal Default
6 Navy Default
7 Purple Default
8 Mauve Default
9 Red Default
10 Pink Default
11 Peach Default
12 Orange Default
13 Brown Default
14 Olive Default
15 Green Default
16 Gray Default
17 Black Default

Board Description

War for the Hawaiian Islands.

ONLY on WarGear; gameboard by asm.

Fight over scarce landbound resources using tactical canoe maneuvers through the shallow waters surrounding the islands. Keep an eye out for the two imperial warships floating offshore in the nearby deep ocean.

Land territories are the only spaces that afford continent bonuses, though coastal territories do count towards your overall ownership bonus (1 army per 2 territories).

Use the shallow waters surrounding the islands to navigate your way between battlegrounds. Attacks between coastal and land zones attack and defend normally.

Each warship can attack every shallow coastal zone on its side of the archipelago, but cannot attack land areas. Warships roll 8-sided attack dice against normal (6-sided) defend dice. Coastal zones attack warships normally. Warships can hold no more than 7 units (no room onboard for men with all that firepower).

The two peaks on the big island contain no resources, so are not part of the continent bonus for the Big Island. However, holding both of them affords a +1 bonus due to their tactical value. Adjacent territories attack the peaks with 5-sided attack dice while the peaks defend and attack normally. Peaks are also capped at 7 units because there are few places to camp on their igneous slopes.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,4,5,6,7,4
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn3
Elimination bonus6
Capturing of reserves on eliminationOn
Maximum reserve units4
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone