208 Open Daily games
1 Open Realtime game

Rating: 8.00 out of 10 based on 23 ratings

You can review this board once you have completed a Public game

Ratings

Pages:   12   (2 in total)
5 Sep 2010
Reviewed by Mongrel  Superb
Fallout is anything but normal- probably my favorite Cramchackle board. The game plays like hordes on cocaine, and I love the gigantic bonus swings that can happen- easy to get greedy, and have your bonuses torn down to nothing. Fallout supports many interesting starting scenarios and play styles, another plus. I think 4 or 5 players is the magic number for this board, with 3 players, one can usually get an early lead. With frugal purchases of roads/cities, the leader can avoid setting their own bonus traps and typically take a lead to a victory (cards don't catch up in time). The cities function as insurance against open roads- another well thought out point. I know, from previous games, that the board can seize up late, if three evenly matched empires remain. But most boards suffer from this problem, and I fault the risk rules more than I fault any board that has this issue.

Few boards make me think "Damn, I wish I had thought of that." Fallout is on this short list. Genius.
#3 of 23
31 Aug 2010
Reviewed by MarkJerue  Superb
I've played this board twice and am personally fond of the unique attempt made here. Done properly with large amounts of players, it could be both frustrating and interesting to see where players land themselves. I hope to see more from the map producer like this!

However, for those who don't love the setup or know it well, the map is complicated. In order to earn a "continent" bonus, one needs to hold the following:

1) A city
2) The roads connectd to the city
3) The territories connected to the road

The bonus, if I understood correctly from my games, is 2 for the city plus 1 per road. Great potential gameplay, the graphics are good, and the strategy is -much- more unique than the standard Risk map. I give this props. But, if it could be simplified bonus-wise, and the borders of territories / roads made more clear in future maps, that would improve it to perfection.
#2 of 23
21 Aug 2010
Reviewed by Cosmos  Poor
normal
#1 of 23
Pages:   12   (2 in total)