186 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.00 out of 10 [5 ratings]
  • Difficulty: Intermediate
  • Created Date: 8th Oct 2020
  • Release Date: 27th Sep 2011
  • Games Played: 0

Design Information
Territories 71
Continents 65
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,6,7,8,9,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 1 [View]
United States
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Navy Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Blue Default Default
8 Pink Default Default
9 Brown Default Default
10 Yellow Default Default

Board Description

North America


All land territories have a hordes continent bonus within the borders of their country. So, for example, each Canadian territory you control that borders only other Canadian territories that you control gives you a +1 bonus (you do not have to hold adjacent US or sea territories to receive the bonus).

All Canadian territories have a max of 15, and they defend against other Canadian territories with d7 dice (doesn't work against American or sea territories).

All Mexico territories attack each other with d7 dice (doesn't work against American territories). However, Mexican territories have a 25 unit max.

The United States is hard to enter -- all US territories defend with d7 against attacks from Mexican or Canadian territories (doesn't work against attacks from sea). They attack with standard dice, and have a unit max of 20.

Land territories attack Battleships at d7 v d6. Battleships have a max of 30 units and attack nearby land territories with default dice.

Other notes:

Elimination bonus of 8 for taking out a player

Unlimited reserves

Return to attack from fortify, and return to unit placement from attack are on

3 fortifies per turn, to adjacent territories

Card scale: 5, 6, 7,...

Max = 9 cards

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed9
Card values5,6,7,8,9,10,12,14,16,18,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone