218 Open Daily games
6 Open Realtime games
  • Status: Retired
  • Version: 15.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 6.00 out of 10 [3 ratings]
  • Difficulty: Intermediate
  • Created Date: 23rd Sep 2016
  • Release Date: 24th Aug 2012
  • Games Played: 0

Design Information
Territories 101
Continents 72
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8
Card Sets Worth 10,10,10,10,10,10,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Gandalf at Minas Tirith
Witch King
The Argonnath
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 SkyBlue Default Default
2 Pink Default Default
3 Brown Default Default
4 Mad Bomber Default Default
5 Gimli Default Default
6 Slander Default Default
7 Kjeld Default Default
8 Johasi Default Default
9 Andernut Default Default
10 Lime Default Default
11 Thingol Default Default
12 Enygma Default Default
13 Weathertop Default Default

Board Description

(Based on Doom's Middle-Earth map from WF)

It is the year 3019 of the 3rd age and forces are on the move everywhere. Sauron threatens to cover the lands with a darkness that hasn't been seen since the days of Melkor, many ages ago. And, if that wasn't peril enough, the corrupt wizard Curunir has arisen in might in Isengard and seeks to assert his own dominance by securing the 'One Ring.'

It is up to you to find the courage to build an army of men, elves, dwarves or hobbits and restore peace to Middle Earth...for oft help comes from the hands of the weak when the wise falter.

SPECIAL BORDERS:

1) Special one-way attack locations:

Isengard can attack Helms Deep, Moria and Fangorn Forest (not all shown on map)

Helm's Deep can attack to Erech

Mithlond can attack Belegost and Minhiriath.

Far Harad can attack the Underground Tunnel into Mordor

2) Umbar can attack and be attacked by Anfalas, Dol Amroth and Pelargir (as indicated by two-way maroon arrows). Umbar attacks sea-ward with bonus.

3) Possessing a stronghold allows viewing of ownership of other nearby strongholds and, in some instances, additional ranges (ie - Minas Tirith can view all territories within Gondor). This is very important in the light fog game.

SPECIAL DICE MODIFIERS:

1) Isengard attacks with advantage.

2) Several strongholds defend with advantage: These include Helms Deep, Angmar, Rivendell, Dol Guldor, Moria, Minas Tirith, Barad-Dur, Lorien and Umbar. Strongholds are denoted with small castle images.

3) Other locations (such as along Mordor's borders and Grey Havens) also enjoy defensive advantage.

MAX UNIT COUNTS:

Most strongholds have a max unit count of 15 units.

Isengard has a unit max of 25.

Mithlond (Grey Havens) has a max unit count of 25 units.

The secret tunnel (into S. Mordor) has a max unit count of 8.

Scenario specials:

1) Factory version places a bonus unit for each territory (or small bonus area) in the region of the stronghold owned by the controlling player.

  • Angmar factories: Hithaelgir, Mount Gundabad, Emyn Uial, Arthedain, Weathertop, The High Pass.
  • Rivendell factories: The Angle, Trollshaws, Weathertop, The High Pass, Eregion, Stone Trolls.
  • Moria factories: Stone Trolls, Eregion, Caradhras, The Gladden Fields.
  • Isengard factories: Dunland, Tharbad, Gap of Rohan, Fords of the Isen.
  • Helm's Deep factories: Fords of the Isen, the Wold, the Eastfold, Edoras, the Westfold.
  • Umbar factories: Harnen, Poros, Pelargir, Near Harad, Harondor
  • Minas Tirith factories: Pelargir, Dol Amroth, Anorien, Ithilien, Lebennin, Osgiliath.
  • Barad-Dur factories: Warg Kennels, Orc War Camp, Fell Beast's Lair, Mt. Doom, The Black Gate.
  • Dol Guldor factories: Gladden Fields, Elf Watch Post, Old Forest Road, Spider's Nest, Amon Hen, Emyn Muil.
  • Lorien factories: Fangorn Forest, Amon Hen, Gladden Fields.
  • Card sets are worth 10.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed4
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values10,10,10,10,10,10,10,10,10,10,10
    Must capture non-empty territory to earn cardOn
    Card deckA:15 B:15 C:15 W:3

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn4
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units15
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone