Capitals
Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.
Continent Bonuses
Each continent earns units equal to the # of territories in the continent divided by two, rounded up.
Each super-continent earns units equal to the # of continents in the super continent.
Fortifies
3 fortifies to any bordering
Starting setup
3 in territory bordering capital
5 in capital
2 neutrals in a territory if the continent has 2 or less territories.
3 neutrals in single territory continents
3 randoms everywhere else
Starting Bonuses
Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.