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Board DescriptionTERRAIN EFFECTS Grasslands [G]: Attack to at 0%, attack from at 10%, defend at 0%. Unit Max 50. Swamps [S]: Attack to at -15%, attack from at -15%, defend at 0%. Unit Max 15. Forest [F]: Attack to at -10%, attack from at 0%, defend at 0%. Unit Max 30. Hills [H]: Attack from at -5%, defend at +15%. Unit Max 25. Forested Hills [FH]: Attack to at -10%, attack from at -5%, defend at 15%. Unit Max 15. Mountains [M]: Attack to at -30%, attack from at -15%, defend at -15%. Unit Max 10. Plateau [P]: Against non-plateau terrains: Attack to at -5%, attack from at 0%, defend at 5%. Plateau to plateau at default odds. Unit Max 50. Water [W]: Attack to at 15%, attack from at 15%, defend at 0%. Unit Max 50. SPECIAL LOCATIONS Fortress [FS]: Attacks to at -10%. Defends at +10%. Bonus: +5 on self. Max units 25 (regardless of terrain type). Village [V]: Bonus: +5 on self. Max units 15 (regardless of terrain type). Capital [C]: Bonus: +3 place-anywhere, +10 on self. Attacks to at -10%. Defends at +10%. Max units 50. Place of Power [PP]: Each place of power gives a +2 place-anywhere bonus plus a place-anywhere collector's bonus of +2 for each pair of places or power you control. For example, controlling one place of power would give you +2, controlling two would give you +6, controlling 3 would give you +12, controlling 4 would give you +20, etc. Also, each place of power grants full vision up to three hexes away (excluding capitals). Tunnels: Found only in hillly terrain, each tunnel connects to each other tunnel on the board at default odds (70% v 80%). Unique among all locations, tunnels may hold an unlimited number of units, as no one really knows the full extent of the dark places under the earth. RESOURCES Timber [T]: Each tile with an axe icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all villages you control. Ore [O]: Each tile with a shovel and pick icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all fortresses you control. Wheat [WH]: Each tile with a wheat icon gives you a +2 factory bonus on your capital(s). Fish [FI]: Each tile with a fish icon gives you a +2 factory bonus on your capital(s)and a +1 factory bonus on all fortresses and villages you control. SCENARIOS Oracle's Arena: Though the board is covered in heavy fog, players may "pay" 10 units from their capital on any turn to consult the oracle, revealing the entire map. Note that only one player may consult the oracle on any given turn, and it will go to the last player to make the attack. Plan accordingly. Random Start FFA: For anywhere from 5-10 players. Starting capitals are randomized, but note that this may lead to unequal start positions. 5 v 5 Teams: One team starts in the East, the other in the West. 2 v 2 v 2 v 2 v 2 Teams: Teams start distributed around the board. 8 Player FFA: An even start for 8 players. 4 v 4 Teams: One team starts in the North, the other in the South. 2 v 2 v 2 v 2 Teams: One team in each corner, middle East and middle West capitals start neutral. 6 Player FFA: An even start for 6 players. 3 v 3 Teams: One team starts in the far East, the other in the far West. 2 v 2 v 2 Teams: Teams start in the non-corner capitals. 4 Player FFA: An even start for 4 players. Slow 4 Player FFA: A variant starting configuration that places players farther apart at the beginning. 2 v 2 Teams: Teams start in symmetric positions, same as 4 Player FFA. 2 Player FFA: An even start for 2 players to duel. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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