188 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Kjeld
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 11th Dec 2013
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 418
Continents 1083
Advanced Features One-way Borders
Border Modifiers
View Only Borders
Factories
Capitals
 
Board Settings
Gameplay
Available Players
4
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Sword
Shield
Bow
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red North Default Default
2 Green South Default Default
3 Blue North Default Default
4 Orange South Default Default
5 Yellow Default Default
6 Purple Default Default
7 Pink Default Default
8 Sky Blue Default Default
9 Brown Default Default
10 Gray Default Default

Board Description

TERRAIN EFFECTS

Grasslands [G]: Attack to at 0%, attack from at 10%, defend at 0%. Unit Max 50.

Swamps [S]: Attack to at -15%, attack from at -15%, defend at 0%. Unit Max 15.

Forest [F]: Attack to at -10%, attack from at 0%, defend at 0%. Unit Max 30.

Hills [H]: Attack from at -5%, defend at +15%. Unit Max 25.

Forested Hills [FH]: Attack to at -10%, attack from at -5%, defend at 15%. Unit Max 15.

Mountains [M]: Attack to at -30%, attack from at -15%, defend at -15%. Unit Max 10.

Plateau [P]: Against non-plateau terrains: Attack to at -5%, attack from at 0%, defend at 5%. Plateau to plateau at default odds. Unit Max 50.

Water [W]: Attack to at 15%, attack from at 15%, defend at 0%. Unit Max 50.

SPECIAL LOCATIONS

Fortress [FS]: Attacks to at -10%. Defends at +10%. Bonus: +5 on self. Max units 25 (regardless of terrain type).

Village [V]: Bonus: +5 on self. Max units 15 (regardless of terrain type).

Capital [C]: Bonus: +3 place-anywhere, +10 on self. Attacks to at -10%. Defends at +10%. Max units 50.

Place of Power [PP]: Each place of power gives a +2 place-anywhere bonus plus a place-anywhere collector's bonus of +2 for each pair of places or power you control. For example, controlling one place of power would give you +2, controlling two would give you +6, controlling 3 would give you +12, controlling 4 would give you +20, etc. Also, each place of power grants full vision up to three hexes away (excluding capitals).

Tunnels: Found only in hillly terrain, each tunnel connects to each other tunnel on the board at default odds (70% v 80%). Unique among all locations, tunnels may hold an unlimited number of units, as no one really knows the full extent of the dark places under the earth.

RESOURCES

Timber [T]: Each tile with an axe icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all villages you control.

Ore [O]: Each tile with a shovel and pick icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all fortresses you control.

Wheat [WH]: Each tile with a wheat icon gives you a +2 factory bonus on your capital(s).

Fish [FI]: Each tile with a fish icon gives you a +2 factory bonus on your capital(s)and a +1 factory bonus on all fortresses and villages you control.

SCENARIOS

Oracle's Arena: Though the board is covered in heavy fog, players may "pay" 10 units from their capital on any turn to consult the oracle, revealing the entire map. Note that only one player may consult the oracle on any given turn, and it will go to the last player to make the attack. Plan accordingly.

Random Start FFA: For anywhere from 5-10 players. Starting capitals are randomized, but note that this may lead to unequal start positions.

5 v 5 Teams: One team starts in the East, the other in the West.

2 v 2 v 2 v 2 v 2 Teams: Teams start distributed around the board.

8 Player FFA: An even start for 8 players.

4 v 4 Teams: One team starts in the North, the other in the South.

2 v 2 v 2 v 2 Teams: One team in each corner, middle East and middle West capitals start neutral.

6 Player FFA: An even start for 6 players.

3 v 3 Teams: One team starts in the far East, the other in the far West.

2 v 2 v 2 Teams: Teams start in the non-corner capitals.

4 Player FFA: An even start for 4 players.

Slow 4 Player FFA: A variant starting configuration that places players farther apart at the beginning.

2 v 2 Teams: Teams start in symmetric positions, same as 4 Player FFA.

2 Player FFA: An even start for 2 players to duel.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves3
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOff
Maximum number of orders allowed per turnUnlimited
Turn OrderMost units on board goes first
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned10
Minimum bonus units per turn0
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territory50
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 10 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %25
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsNone

Design Information
Territories 418
Continents 1083
Advanced Features One-way Borders
Border Modifiers
View Only Borders
Factories
Capitals
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Sword
Shield
Bow
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Orange Default Default
5 Yellow Default Default
6 Purple Default Default
7 Pink Default Default
8 Sky Blue Default Default
9 Brown Default Default
10 Gray Default Default

Board Description

TERRAIN EFFECTS

Grasslands [G]: Attack to at 0%, attack from at 10%, defend at 0%. Unit Max 50.

Swamps [S]: Attack to at -15%, attack from at -15%, defend at 0%. Unit Max 15.

Forest [F]: Attack to at -10%, attack from at 0%, defend at 0%. Unit Max 30.

Hills [H]: Attack from at -5%, defend at +15%. Unit Max 25.

Forested Hills [FH]: Attack to at -10%, attack from at -5%, defend at 15%. Unit Max 15.

Mountains [M]: Attack to at -30%, attack from at -15%, defend at -15%. Unit Max 10.

Plateau [P]: Against non-plateau terrains: Attack to at -5%, attack from at 0%, defend at 5%. Plateau to plateau at default odds. Unit Max 50.

Water [W]: Attack to at 15%, attack from at 15%, defend at 0%. Unit Max 50.

SPECIAL LOCATIONS

Fortress [FS]: Attacks to at -10%. Defends at +10%. Bonus: +5 on self. Max units 25 (regardless of terrain type).

Village [V]: Bonus: +5 on self. Max units 15 (regardless of terrain type).

Capital [C]: Bonus: +3 place-anywhere, +10 on self. Attacks to at -10%. Defends at +10%. Max units 50.

Place of Power [PP]: Each place of power gives a +2 place-anywhere bonus plus a place-anywhere collector's bonus of +2 for each pair of places or power you control. For example, controlling one place of power would give you +2, controlling two would give you +6, controlling 3 would give you +12, controlling 4 would give you +20, etc. Also, each place of power grants full vision up to three hexes away (excluding capitals).

Tunnels: Found only in hillly terrain, each tunnel connects to each other tunnel on the board at default odds (70% v 80%). Unique among all locations, tunnels may hold an unlimited number of units, as no one really knows the full extent of the dark places under the earth.

RESOURCES

Timber [T]: Each tile with an axe icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all villages you control.

Ore [O]: Each tile with a shovel and pick icon gives you a +1 factory bonus on your capital(s) and a +2 factory bonus on all fortresses you control.

Wheat [WH]: Each tile with a wheat icon gives you a +2 factory bonus on your capital(s).

Fish [FI]: Each tile with a fish icon gives you a +2 factory bonus on your capital(s)and a +1 factory bonus on all fortresses and villages you control.

SCENARIOS

Oracle's Arena: Though the board is covered in heavy fog, players may "pay" 10 units from their capital on any turn to consult the oracle, revealing the entire map. Note that only one player may consult the oracle on any given turn, and it will go to the last player to make the attack. Plan accordingly.

Random Start FFA: For anywhere from 5-10 players. Starting capitals are randomized, but note that this may lead to unequal start positions.

5 v 5 Teams: One team starts in the East, the other in the West.

2 v 2 v 2 v 2 v 2 Teams: Teams start distributed around the board.

8 Player FFA: An even start for 8 players.

4 v 4 Teams: One team starts in the North, the other in the South.

2 v 2 v 2 v 2 Teams: One team in each corner, middle East and middle West capitals start neutral.

6 Player FFA: An even start for 6 players.

3 v 3 Teams: One team starts in the far East, the other in the far West.

2 v 2 v 2 Teams: Teams start in the non-corner capitals.

4 Player FFA: An even start for 4 players.

Slow 4 Player FFA: A variant starting configuration that places players farther apart at the beginning.

2 v 2 Teams: Teams start in symmetric positions, same as 4 Player FFA.

2 Player FFA: An even start for 2 players to duel.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves3
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOff
Maximum number of orders allowed per turnUnlimited
Turn OrderMost units on board goes first
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned10
Minimum bonus units per turn0
Elimination bonus20
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territory50
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 10 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %25
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone