220 Open Daily games
3 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: psilofyr
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 18th Jun 2012
  • Release Date: n/a
  • Games Played: 4
  • #1:
  • #2:
  • #3:

Design Information
Territories 43
Continents 24
Advanced Features View Only Borders
One-way Borders
Fortify Only Borders
Border Modifiers
Artillery Borders
Factories
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
The Sword of the High King
The Black Cauldron of Arawn
The Golden Ships of the West
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default

Board Description

A land based on ancient Welsh folklore from 'The Prydain Chronicles' novels by Lloyd Alexander. Things of note:

- Attacking across rivers carries a -1 penalty. Attacking minor fortresses also carries a -1 penalty, and attacking mountains or major fortresses is at -2.

- Annuvin and Caer Dathyl are capitals and are awarded generous bonuses.

- Llyr, Avren Harbour, and Caer Cadarn are awarded a less generous bonus.

- Some of the more prosperous of the Free Commots are awarded a bonus unit each turn that is automatically placed on that territory.

- The Kingdom of the Fair Folk can attack any mountainous territory, through their extensive network of secret tunnels.

- Similarly, Annuvin can fortify to or from any territory in the Western Shores via secret routes (with the exception of the Isle of Mona).

- Caer Dallben, via sorcery, can see all territories.

- The Marshes of Morva, as the home of the fates, can strike at any fortress territory.

- The Wild Hunt (located in Source of the Avren - the little tents) can attack across rivers without penalty, and can attack up to 2 territories distant.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice7
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone