Koprulu: Yamato is a non-standard board that seeks to reproduce some of the aspects of Real-Time Strategy (RTS) games (Starcraft, Command & Conquer, etc.).
Note: If you have played this board before on another site, please scroll to the bottom for a list of adjustments.
Each player starts in a single Crystal on their own Base Mesa, which can be one of six surrounding the center. The goal is to expand, capturing and defending additional Crystals and Mesas before other players do. Towers and Crystals are not required to get the bonus for a Mesa. Return to Attack from Transfer is enabled.
Mesa = 6, Crystal = 5, Tower = 1
Fog is used to simulate the "fog-of-war" that is a common feature of RTS gameplay. At first the fog will appear excessive, but as soon as the towers are in play the board will "lighten up" a bit.
All territories on the board are neutral except for the starting Crystals. Some of these exist for your protection and may need to be preserved for defense instead of attacked.
Towers have three benefits. They...
Crystals defend with a 4-sided dice, making them difficult to defend without also holding the surrounding territories.
Warp Crystals allow a player to move from one side of the board to the other quickly. However, doing so incurs a minor dice penalty (6v7)
A Starport gives access to 3 special territories: Battleship, Observer and Overlord. You can hold all three special units for a single Starport if you like, but holding the second and third special units incurs a bonus penalty of -10 each. Startports defend with 5-sided dice. Each Starport has a "Color Zone" which identifies the range of the Starports special units.
Starport Color Zones:
Changes from TOS version:
Bonuses, Limits and Dice