Prologue
The Crystal Caves had often been a place of conflict. The gems within were a topic of
conversation in every tavern for a thousand leagues, and there were many who were
willing to risk death in order to get their hands on them.
Some called it a myth, but the wise know there once existed a single gem of six
different colors the size of a mountain. For thousands of centuries the dwarf who
controlled the One Gem controlled the Caves, but over time pieces were chipped
off and lost, destroyed, or sent to far away lands.
As the wealth was scattered so was the power and many battles were fought trying
to regain absolute control. Sometimes a great hero was able to take control for a
time, but in a few generations at most, outsiders or battles over inheritance and
succession would provoke conflict and blood would flow again through the caves.
Thousands of centuries passed some in peace and some in war. Castles were
built at strategic locations, and as nearby gems were brought in for processing the
castle's workshops adapted to more expertly handle the most common local gems.
Secret tunnels were built between the castles and the gems they specialized in - too
small to attack through, but perfect for quickly moving between friendly areas. And
as troves of gems collected in the castles, a suprising phenomenon developed -
they began to act as scrying stones allowing anyone to gaze into the gems and see
into the other castles!
Now another mighty king has fallen and the Caves are once again in anarchy.
Dwarven factions have arisen, each determined to take control of the crystal caves for
themselves. Take your band of dwarves and conquer the Crystal Caves!
Gameplay
The 'Just Gems' scenario has no castles or towers. Instead gems of the same color
give a 'collector' bonus (see board) and provide vision amongst themselves.
Crystals
Gem fragments (Crystals) are scattered throughout the caves. Gems of the same
color share vision borders. Control a gem to earn +1. Control two or more gems of
the same color for additional bonuses (shown on map).
Narrow Tunnels
Narrow passages in the caves allow only 6 units at a time in them.
Fortifies
Players get 10 fortifies each, and can return to attack from transfer.
Cards
Cards cycle between 12 and 36, and you can hold up to 8 cards, so think carefully
about when to turn them in.
Math
no bonuses - exptected loses of about .85 attackers per defender