185 Open Daily games
2 Open Realtime games
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 13th Aug 2011
  • Release Date: n/a
  • Games Played: 3
  • #1:
  • #2:
  • #3:

Design Information
Territories 44
Continents 31
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay
Available Players
2 3 4
Card Sets Worth 2,3,4,5,6,7,8
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Bishops
Rooks
Knights
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 KINGS CASTLE Default Default
2 QUEENS SAVAGE Default Default
3 ROOKS CASTLE Default Default
4 KNIGHTS SAVAGE Default Default

Board Description

Version [Blunder]

A simulgear take on the [KINGS] Variation.

[Kings are capital cities]

[Simulgear]

Each player starts in a corner as a base from which to expand.

Default odds A: 70% D: 75%

Fatigue Rating is at 5% per 2 orders.

[Three transfers to any connected territory.]

Card scale: 2,3,4,5,6,ect. Max 5 cards.

All units attack in the directions their chess pieces can. This leads to many 1 way attacks so plan accordingly and good luck.

Notes:

-Games are also suggested to be played with any level of fog.

-Neutrals start in the same location.

-Heavy fog

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves3
Allow reinforced units to attack in the same roundOff
Allow order overloadingOn
Allow unit pumpingOn
Maximum number of orders allowed per turn20
Turn OrderMost territories owned goes first
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,8,9,10,11,12
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned5
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units9
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by5% per 2 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Player20
Decrease unit count per player10
Initial unit count minimum10
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsNone

Design Information
Territories 44
Continents 31
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 2,3,4,5,6,7,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Bishops
Rooks
Knights
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 KINGS Default Default
2 QUEENS Default Default
3 ROOKS Default Default
4 KNIGHTS Default Default
5 BISHOPS Default Default
6 PAWNS Default Default

Board Description

Welcome to Chess Risk X2

[KINGS]

[Each player holds a base in the corner and must defend the king at all costs.]

3 unit min bonus. There are bonuses for controling colored areas, as well as owning all of one type of piece of the same color. (e.g. all black rooks = +2)

Two transfers to any connected territories.

The card scale is 2,3,4,5,6,7,8,9,10. Max 5 cards.

All units attack in the directions their chess pieces can. This leads to many 1 way attacks so plan accordingly and good luck.

Notes:

-The queen is hard to get the first turn, but take it to late and leave yourself open, decisions, decisions.

-Neutrals start in the same location.

-Thanks to all the testers for help.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,8,9,10,2,2
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned5
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units9
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsNone

Design Information
Territories 44
Continents 31
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 2,3,4,5,6,7,2
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Bishops
Rooks
Knights
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 KINGS Default Default
2 QUEENS Default Default
3 ROOKS Default Default
4 KNIGHTS Default Default
5 BISHOPS Default Default
6 PAWNS Default Default

Board Description

Welcome to Chess Risk X2

5 unit min bonus. There are bonuses for controling colored areas, as well as controling all pieces of the same color.

No abandon, no return attack from placement or fortify.

Two transfers to any connected territories.

The card scale is 2,3,4,5,6,7 then repeats. Max 5 cards.

All units attack in the directions their chess pieces can. This leads to many 1 way attacks so plan accordingly and good luck.

Notes:

-Games are also suggested to be played with heavier levels of fog.

-Neutrals start in the same location.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values2,3,4,5,6,7,8,9,10,2,2
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned5
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units9
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Player36
Decrease unit count per player6
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone