221 Open Daily games
2 Open Realtime games
  • Status: Dev
  • Version: 0.1
  • Designer: Kjeld
  • Rating: Unrated
  • Rating Score:
  • Difficulty: n/a
  • Created Date: 17th Mar 2011
  • Release Date: n/a
  • Games Played: 1
  • #1:
  • #2:
  • #3:

Design Information
Territories 191
Continents 190
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
5 6 7 8
9 10 11 12
Card Sets Worth 1,2,3,4,5,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Brick Default Default
2 Pine Default Default
3 Bluebell Default Default
4 Warning Default Default
5 Carnation Default Default
6 Daisy Default Default
7 Benthic Default Default
8 Bark Default Default
9 Sky Default Default
10 Eggshell Default Default
11 Ash Default Default
12 Plum Default Default

Board Description

The Five Planes of Kjeldor

v0.1

SETUP

Players begin the game spread randomly about the four subplanes of fire, water, technology and nature. Within the subplanes, players are limited to 20 units per territory.

ATTACKING AND OBJECTIVES

Your objective is to escape the subplanes and enter the main battlespace of the spirit plane. To do so, you must pass (one-way) through the associated portal, marked with an icon in the corner of each subplane. However, the first player to attempt the escape from each plane must first defeat the portal guardian (10 neutrals). NOTE: Each territory in a subplane may attack to the associated portal.

Once in the spirit plane, players may only return to the subplanes via the central pyramid, which is initially guarded by a powerful demigod (100 neutrals) which must be defeated to gain access to this game-ending weapon. NOTE: The pyramid attacks every territory in the subplanes (one-way).

BONUSES

Hordes bonuses are in effect for the entire board - you get +1 for each territory you control that is also surrounded by other territories you control in the subplanes, and +2 for each such territory in the central spirit plane.

Controlling an entire subplane doubles the bonus for that plane.

OTHER NOTES

There are no cards.

Eliminating a player is worth 15 bonus units.

3 fortifies per turn, to any connecting territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed8
Card values1,2,3,4,5,6,7,8,9,10,11
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 0 units per x territories ownedDisabled
Minimum bonus units per turn5
Elimination bonus15
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone