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Board DescriptionPirate Gear: Hordes! A Pirate Ship has found its way into the waters between India and Japan and plans to scavange the nearby islands. Use any means necessary to rally the islands together and drive the pirates away! Dice are set to 8 sided. Pirate Ship defends with a -2 modifier but attacks with a +2 modifier! Fortify to any connected territory with Return to Attack from Fortify enabled. Elimination bonus of 3 troops to place immediately. Continents in this scenario are laid out Hordes! style (control a territory and all bordering territories for a +1 bonus)! The Pirate Ship is not a part of any bonus. Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionPirate Gear: Sniper Cannons A Pirate Ship has found its way into the waters between India and Japan and plans to scavange the nearby islands. Use any means necessary to rally the islands together and drive the pirates away! Dice are set to 8 sided. Pirate Ship defends with a -2 modifier but attacks with a +2 modifier to bordering territories! Fortify to any connected territory with Return to Attack from Fortify enabled. Elimination bonus of 3 troops to place immediately. In this scenario the Pirate Ship can also attack to one territory beyond the bordering territories with a +1 attack Artillery border! Thanks! =Yertle Gameplay Settings
Team Settings
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Bonuses, Limits and Dice
Initial Setup
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Board DescriptionPirate Gear: Sunken Treasure The Pirate Ship has been sunk! Now Sunken Treasure lies at the bottom of the ocean! Dice are set to 8 sided. Fortify to any connected territory with Return to Attack from Fortify enabled. Elimination bonus of 3 troops to place immediately. In this scenario the Treasure Chest defends with -2 modifier and cannot attack or fortify out. Treasure Chest begins with 30 Neutrals, but is worth +10 bonus! Thanks! =Yertle Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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