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    Premium Member Mivkey
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    Just genuinely curious the worst luck anyone has had in a game? I had -14.97 this past game, which feels like it has to be as bad as it gets, but I'm assuming someone has had it worse?


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    Private zyx zyx is offline now
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    Premium Member Kjeld
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    I've been in the negative 60s, at least, that I remember. Probably dipped lower than that at some point I can't recall.


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    Something fun Litotes
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    This is probably the worst I've won, -34 luck at the end but -45 during.

    http://www.wargear.net/games/luck/709703


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    Standard Member Thingol
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    The luck factor for very large unit count games can get pretty large due to the number of attacks being greater. Much more difficult to get a huge negative (or positive) luck factor in the typical risk game. Simulgear games also can result in huge luck factor swings, though I don’t know the basis for adjudicating them is.


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    Brigadier General M57 M57 is offline now
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    Thingol wrote: The luck factor for very large unit count games can get pretty large due to the number of attacks being greater. Much more difficult to get a huge negative (or positive) luck factor in the typical risk game. Simulgear games also can result in huge luck factor swings, though I don’t know the basis for adjudicating them is.

    http://www.wargear.net/wiki/doku.php?id=general:luck_stats#interpreting_luck_stats

    From that page..

    ..divide the luck stat by the square root of the sum of variances2 from all battles, and then use tables to determine a Z-score and/or a standard deviation, and then perhaps from there determine a percentile score, a proposed WarGear feature.

    Edited Thu 28th May 05:42 [history]

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    Standard Member zdisabled_b0c46970
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    Could you repeat that in English, please?


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    Brigadier General M57 M57 is offline now
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    DeVine wrote:

    Could you repeat that in English, please?

    Of course, it was in English, but it goes to Thingol's point that it's a complicated subject. Luck stats as they are currently calculated are not necessarily a good indicator of how lucky or unlucky the dice were for you.  Depending on the circumstances, a luck stat of -10 could mean you had horrible luck, or were just slightly unlucky.

    Edited Wed 1st Jul 18:57 [history]

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    Standard Member zdisabled_b0c46970
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    M57 wrote:
    DeVine wrote:

    Could you repeat that in English, please?

    Of course, it was in English, but it goes to Thingol's point that it's a complicated subject. Luck stats as they are currently calculated are not necessarily a good indicator of how lucky or unlucky the dice were for you.  Depending on the circumstances, a luck stat of -10 could mean you had horrible luck, or were just slightly unlucky.

    I meant, could it please be explained in simpler terms, but I should've been more clear.


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    Brigadier General M57 M57 is offline now
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    DeVine wrote:

    I meant, could it please be explained in simpler terms, but I should've been more clear.

    Nope, you were clear.  My point: There are no simpler terms.  If you really want luck stats that do the job, the math is complicated.


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    Shelley, not Moore Ozyman
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    Basically more the dice you roll, the more likely you are to have more extreme luck stats (the way luck is currently calculated on wargear).  A luck stat of -10 is much worse if you've made 100 rolls, than if you've made 1000 rolls.  If you want to know how much worse, or what a comparable luck at 1000 rolls vs 100 rolls is, then you're into the hard math.


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    Standard Member Xrayjay
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    I do chemistry not math...but I'd think for a given number of rolls that have a normal distribution centred on X total, then if my individual crap luck game calculating what fraction of a standard deviation worse than expected I was should not be hard math. Too hard for me, but not actually hard. Probably I am a fraction of a standard deviation lucky and I just had bad timing and accidently hit T instead of A and missed the elimination I needed.


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    Standard Member Xrayjay
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    Then compare to your opponents SDs (and then more math)...


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