198 Open Daily games
2 Open Realtime games
    Pages:   1   (1 in total)
  1. #1 / 11
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    It seems to me that players who go earlier in the play order generally have an advantage in most WG maps. Giving priority to seat order during simultaneous play selection would only seem to strengthen this advantage, giving them both a chance to go before other players and to start with the best territories.

    I propose that simultaneous territory selection should first give priority to the last player in the turn-order, which I think would help offset to some degree the advantage of going first or second.


  2. #2 / 11
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    Kjeld wrote:

    I propose that simultaneous territory selection should first give priority to the last player in the turn-order, which I think would help offset to some degree the advantage of going first or second.

    This was a Rule on WF that could be enabled.  It makes sense, although I wouldn't mind seeing a "Snake" Rule as well (player selection 1,2,3,4,5,5,4,3,2,1).

    What's Your Passion?

    A cure? Three simple molecules? Building for the small? Compassion for children?

    Seek Yours Today. Get Uncomfortable.


  3. #3 / 11
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    I can see the snake rule being useful, as well. Why not make it such that the board author can select from a couple of options?


  4. #4 / 11
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #761
    Join Date
    Jun 09
    Location
    Posts
    5651

    Yep I'd say these are both good ideas to implement.


  5. #5 / 11
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    How does territory selection work currently tom?

    View the History of this game http://www.wargear.net/games/player/11258

    Turn 7-10 says order is Purple>Green>Red>Lime, but territory selection (Turn 17) is Red>Lime>Purple>Green.  Not that I'm too concerned with this game in particular, just wondering if something isn't working as intended. (A few other games that I glanced at looked as if they set up correctly, so dunno what drives that.)

    Thanks!

    What's Your Passion?

    A cure? Three simple molecules? Building for the small? Compassion for children?

    Seek Yours Today. Get Uncomfortable.

    Edited Tue 23rd Feb 11:35 [history]

  6. #6 / 11
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #761
    Join Date
    Jun 09
    Location
    Posts
    5651

    With simultaneous territory selection the seat order is randomised when the orders are executed.

    i.e. the seat order is first set so that any scenario defined territories can be allocated to the correct seat, then when all the orders are gathered together the order in which they are executed is randomised.

    Hope that makes sense, I think that's the correct behavior.


  7. #7 / 11
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    tom wrote: With simultaneous territory selection the seat order is randomised when the orders are executed.

    Oh?  I assumed Territory Selection order was the same as Seat Order, which I also assume Kjeld assumed due to this thread. 

    I guess that's okay, although not really intuitive IMO.  I think rules for Territory Selection could be Seat Order, Random , Reverse (Seat Order), and Snake would help define this.

    Now to go make sure that's working (since I did see some games where they were the same, which may be possible but somewhat unlikely).

    What's Your Passion?

    A cure? Three simple molecules? Building for the small? Compassion for children?

    Seek Yours Today. Get Uncomfortable.


  8. #8 / 11
    Premium Member Kjeld
    Rank
    Major General
    Rank Posn
    #15
    Join Date
    Nov 09
    Location
    Posts
    1339

    Yertle wrote: I guess that's okay, although not really intuitive IMO.  I think rules for Territory Selection could be Seat Order, Random , Reverse (Seat Order), and Snake would help define this.

    Agree. Random could be useful, but is not best for all maps. More options for the board designer is usually better.


  9. #9 / 11
    Premium Member Yertle
    Rank
    Major General
    Rank Posn
    #21
    Join Date
    Nov 09
    Location
    Posts
    3997

    tom wrote:  then when all the orders are gathered together the order in which they are executed is randomised.

    Just looked over about 6 other games and it appears the starting seat for territory selection is random, but the order is then the same as the seat order, so if Seat order is A>B>C>D then it appears territory selection could be C>D>A>B but not B>D>A>C?  Is that intended? 

    (I just point this out since I don't necessarily consider this the "Random" I had imagined as a potential option.)

    What's Your Passion?

    A cure? Three simple molecules? Building for the small? Compassion for children?

    Seek Yours Today. Get Uncomfortable.


  10. #10 / 11
    Standard Member Beastlymaster
    Rank
    Major General
    Rank Posn
    #28
    Join Date
    Jun 10
    Location
    Posts
    191

    Has there been any movement on the idea of the snake?  I'm setting up a map, but I'd like it to use the snake method for placement due to the huge advantage given to those who go first on this map.


  11. #11 / 11
    Commander In Chief tom tom is offline now
    WarGear Admin tom
    Rank
    Commander In Chief
    Rank Posn
    #761
    Join Date
    Jun 09
    Location
    Posts
    5651

    Not yet, sorry.


You need to log in to reply to this thread   Login | Join
 
Pages:   1   (1 in total)